public void CreateGame(List <AI.NeuralNetwork> neuralNetworks) { if (Updateables.Count > 0) { Updateables.Clear(); } LevelBuilder = new LevelBuilder(); LevelBuilder.BuildLevel(); LevelBuilder.CreateEnemies(neuralNetworks); LevelBuilder.CreateBullets(); }
public void CreateGame() { if (Updateables.Count > 0) { Updateables.Clear(); } LevelBuilder = new LevelBuilder(); LevelBuilder.BuildLevel(); LevelBuilder.CreateEnemies(); LevelBuilder.CreateBullets(); }