예제 #1
0
        public static bool CanPlace(City city, IntStruct indexes, Projection projection)
        {
            int x = indexes.Item1;
            int y = indexes.Item2;

            if (x - projection.centerX < 0 ||
                y - projection.centerY < 0 ||
                x - projection.centerX + projection.matrix.GetLength(0) - 1 >= city.Grid.GetLength(0) ||
                y - projection.centerY + projection.matrix.GetLength(1) - 1 >= city.Grid.GetLength(1))
            {
                return(false);
            }
            for (int i = x - projection.centerX; i < x - projection.centerX + projection.matrix.GetLength(0); i++)
            {
                for (int j = y - projection.centerY; j < y - projection.centerY + projection.matrix.GetLength(1); j++)
                {
                    if (projection.matrix[i - x + projection.centerX, j - y + projection.centerY]
                        != CellState.Empty && city.Grid[i, j] != null)
                    {
                        return(false);
                    }
                }
            }
            return(true);
        }
예제 #2
0
 public void Awake()
 {
     GridProjection = new Projection(new CellState[, ]
     {
         { CellState.Center }
     });
     Center = new IntStruct(0, 0);
 }
예제 #3
0
파일: Home.cs 프로젝트: ProMix0/Smart-city
 public override void Initialize(City city, IntStruct indexes)
 {
     base.Initialize(city, indexes);
     for (int i = 0; i < 3 && city.FreeCitizens.Count > 0; i++)
     {
         Citizens.Add(city.FreeCitizens.Dequeue());
     }
 }
예제 #4
0
 public void Awake()
 {
     satisfactionName = "CarPark";
     Radius           = 20;
     GridProjection   = new Projection(new CellState[, ]
     {
         { CellState.Fill, CellState.Fill, CellState.Fill },
         { CellState.Fill, CellState.Center, CellState.Fill },
         { CellState.Fill, CellState.Fill, CellState.Fill }
     });
     Center = new IntStruct(1, 1);
 }
예제 #5
0
 public void Awake()
 {
     satisfactionName = "ScienceCenter";
     Radius           = 16;
     GridProjection   = new Projection(new CellState[, ]
     {
         { CellState.Fill, CellState.Fill, CellState.Empty },
         { CellState.Fill, CellState.Center, CellState.Fill },
         { CellState.Empty, CellState.Fill, CellState.Fill }
     });
     Center = new IntStruct(1, 1);
 }
예제 #6
0
        private bool BuildRandomBuilding(System.Random random, IntStruct index)
        {
            bool result = false;

            switch (random.Next(4))
            {
            case 0:
                if (CanPlace(this, index, CarPark.defaultProjection))
                {
                    Instantiate(PrefabManager.Manager.carParkPrefab)
                    .GetComponent <CarPark>().Initialize(this, index);
                    result = true;
                }
                break;

            case 1:
                if (CanPlace(this, index, Park.defaultProjection))
                {
                    Instantiate(PrefabManager.Manager.parkPrefab)
                    .GetComponent <Park>().Initialize(this, index);
                    result = true;
                }
                break;

            case 2:
                if (CanPlace(this, index, ScienceCenter.defaultProjection))
                {
                    Instantiate(PrefabManager.Manager.scienceCenterPrefab)
                    .GetComponent <ScienceCenter>().Initialize(this, index);
                    result = true;
                }
                break;

            case 3:
                if (CanPlace(this, index, Shop.defaultProjection))
                {
                    Instantiate(PrefabManager.Manager.shopPrefab)
                    .GetComponent <Shop>().Initialize(this, index);
                    result = true;
                }
                break;
            }
            return(result);
        }
예제 #7
0
 public virtual void Initialize(City city, IntStruct indexes)
 {
     cityParent = city;
     Center     = indexes;
     cityParent.Buildings.Add(this);
     try
     {
         for (int i = indexes.Item1 - Center.Item1; i < indexes.Item1 - Center.Item1 + GridProjection.matrix.GetLength(0); i++)
         {
             for (int j = indexes.Item2 - Center.Item2; j < indexes.Item2 - Center.Item2 + GridProjection.matrix.GetLength(1); j++)
             {
                 if (GridProjection.matrix[i - indexes.Item1 + Center.Item1, j - indexes.Item2 + Center.Item2] != CellState.Empty)
                 {
                     cityParent.Grid[i, j] = this;
                 }
             }
         }
     }
     catch (Exception)
     {
         Debug.Log("IndexOutOfRangeException in Build()");
     }
 }
예제 #8
0
파일: Road.cs 프로젝트: ProMix0/Smart-city
 public override void Initialize(City city, IntStruct indexes)
 {
     base.Initialize(city, indexes);
 }
예제 #9
0
파일: Road.cs 프로젝트: ProMix0/Smart-city
 public void Awake()
 {
     GridProjection = defaultProjection;
     Center         = new IntStruct(0, 0);
 }
예제 #10
0
        public void ProceduralGenerating(string seed)
        {
            DateTime milli = DateTime.Now;


            foreach (var item in Buildings.Select(building => building.gameObject))
            {
                Destroy(item);
            }
            Grid      = new Building[GridSideSize, GridSideSize];
            Buildings = new List <Building>();

            Debug.Log($"Destroy: {(DateTime.Now - milli).TotalMilliseconds}");
            milli = DateTime.Now;


            System.Random random       = new System.Random(seed.GetHashCode());
            int           spaceCounter = 0;
            List <int>    xSpaces      = new List <int>();

            for (int i = 0; i < GridSideSize - 3; i++, spaceCounter++)
            {
                if (spaceCounter + random.Next(8) > 10 + random.Next(3))
                {
                    for (int j = 0; j <= GridSideSize; j++)
                    {
                        Debug.Log(PrefabManager.Manager == null);
                        Debug.Log(PrefabManager.Manager.roadPrefab == null);
                        IntStruct indexes = new IntStruct(i, j);
                        if (CanPlace(this, indexes, Road.defaultProjection))
                        {
                            Instantiate(PrefabManager.Manager.roadPrefab)
                            .GetComponent <Road>().Initialize(this, indexes);
                        }

                        //Road road = city.AddComponent<Road>();
                        //Buildings.Add(road);
                        //IntStruct tuple = new IntStruct(i, j);
                        //if (CanBuild(tuple, road))
                        //    road.Build("", this, tuple, null);
                    }
                    xSpaces.Add(spaceCounter);
                    spaceCounter = -1;
                }
            }
            xSpaces.Add(spaceCounter + 2);
            spaceCounter = 0;
            List <int> zSpaces = new List <int>();

            for (int i = 0; i < GridSideSize - 3; i++, spaceCounter++)
            {
                if (spaceCounter + random.Next(7) > 10 + random.Next(3))
                {
                    for (int j = 0; j <= GridSideSize; j++)
                    {
                        IntStruct indexes = new IntStruct(i, j);
                        if (CanPlace(this, indexes, Road.defaultProjection))
                        {
                            Instantiate(PrefabManager.Manager.roadPrefab)
                            .GetComponent <Road>().Initialize(this, indexes);
                        }
                    }
                    zSpaces.Add(spaceCounter);
                    spaceCounter = -1;
                }
            }
            zSpaces.Add(spaceCounter + 2);

            for (int i = 0; i < Grid.GetLength(0); i++)
            {
                for (int j = 0; j < Grid.GetLength(1); j++)
                {
                    if (i == 0 || Grid[i - 1, j] is Road ||
                        i + 1 == Grid.GetLength(0) || Grid[i + 1, j] is Road ||
                        j == 0 || Grid[i, j - 1] is Road ||
                        j + 1 == Grid.GetLength(1) || Grid[i, j + 1] is Road)
                    {
                        IntStruct indexes = new IntStruct(i, j);
                        if (CanPlace(this, indexes, Sidewalk.defaultProjection))
                        {
                            Instantiate(PrefabManager.Manager.sidewalkPrefab)
                            .GetComponent <Sidewalk>().Initialize(this, indexes);
                        }
                    }
                }
            }
            Graph <Sidewalk> sidewalksGraph = new Graph <Sidewalk>();

            for (int i = 0; i < Grid.GetLength(0); i++)
            {
                for (int j = 0; j < Grid.GetLength(1); j++)
                {
                    if (Grid[i, j] is Sidewalk sidewalk)
                    {
                        var newNode = sidewalksGraph.AddNode(sidewalk);
                        if (i > 0 && Grid[i - 1, j] is Sidewalk sidewalkLeft)
                        {
                            var nodeLeft = sidewalksGraph.Nodes.Where(node => node.Item == sidewalkLeft).FirstOrDefault();
                            if (nodeLeft != null)
                            {
                                sidewalksGraph.Bind(newNode, nodeLeft);
                            }
                        }
                        if (j > 0 && Grid[i, j - 1] is Sidewalk sidewalkUp)
                        {
                            var nodeUp = sidewalksGraph.Nodes.Where(node => node.Item == sidewalkUp).FirstOrDefault();
                            if (nodeUp != null)
                            {
                                sidewalksGraph.Bind(newNode, nodeUp);
                            }
                        }
                    }
                }
            }

            foreach (var node in sidewalksGraph.Nodes.OrderBy(node => random.Next()).Take(random.Next(10, 20)))
            {
                //Citizen generating
            }


            Debug.Log($"Generating roads: {(DateTime.Now - milli).TotalMilliseconds}");

            List <IntStruct[, ]> districts = new List <IntStruct[, ]>();
            int xSum = 0, zSum = 0;

            for (int x = 0; x < xSpaces.Count; x++)
            {
                for (int z = 0; z < zSpaces.Count; z++)
                {
                    IntStruct[,] district = new IntStruct[xSpaces[x], zSpaces[z]];
                    for (int i = 0; i < xSpaces[x]; i++)
                    {
                        for (int j = 0; j < zSpaces[z]; j++)
                        {
                            district[i, j] = new IntStruct(i + xSum + x, j + zSum + z);
                        }
                    }
                    zSum += zSpaces[z];
                    districts.Add(district);
                }
                zSum  = 0;
                xSum += xSpaces[x];
            }

            foreach (var district in districts.OrderBy(a => random.Next()))
            {
                foreach (var index in district)
                {
                    if (BuildRandomBuilding(random, index))
                    {
                        break;
                    }
                }
            }


            int counter = 0;

            do
            {
                var index = new IntStruct(random.Next(GridSideSize), random.Next(GridSideSize));

                if (CanPlace(this, index, Home.defaultProjection))
                {
                    Instantiate(PrefabManager.Manager.homePrefab)
                    .GetComponent <Home>().Initialize(this, index);
                }

                counter++;
            }while (counter + random.Next(GridSideSize / 2) < GridSideSize * 2);
        }