public void Clear() { imgGameOver = null; listInformation.Clear(); foreach (var list in dictionaryObjGame.Values) { list.Clear(); } }
public void LodLevel() { imgGameOver = new ImgGameOver(); intervalGameOver = SizeGame.HeighWindowGame; StateOfLevel = StateOfLevel.Game; for (int i = 1; i <= 10; i++) { listInformationTank.Add(new InformationTank(new Point(540, i * 18))); listInformationTank.Add(new InformationTank(new Point(560, i * 18))); } string[] linesTileMap = Properties.Resources.Level_1.Split(new char[] { '\n', '\r' }, StringSplitOptions.RemoveEmptyEntries); int x = 0, y = 0; foreach (string line in linesTileMap) { foreach (char c in line) { if (c == 'B') { listBrickWall.Add(new BrickWall(new Point(x, y))); } x += SizeGame.WidtchSmoll; } x = 0; y += SizeGame.HeighSmoll; } eagle = new Eagle(respawnEagle); tankPlayer = new SmallTankPlayer(respawnPlayer, Direction.Up); tankEnemy = new PlainTankEnemy(respawnEnemy1, Direction.Down); listTankEnemy.Add(tankEnemy); tankEnemy = new PlainTankEnemy(respawnEnemy2, Direction.Down); listTankEnemy.Add(tankEnemy); tankEnemy = new PlainTankEnemy(respawnEnemy3, Direction.Down); listTankEnemy.Add(tankEnemy); listTankPlayer.Add(tankPlayer); listEagle.Add(eagle); countEnemy = 3; }
public void Update() { if (StateOfLevel == StateOfLevel.Download) { if (!informationDownloadLevel.IsShow()) { listInformation.Remove(informationDownloadLevel); tankPlayer = new SmallTankPlayer(respawnPlayer, Direction.Up); new AppearanceOfTank(respawnPlayer, tankPlayer); enemyTanks = new EnemyTanks(TanksEnemy); enemyTanks.AddEnemy(); StateOfLevel = StateOfLevel.Game; } else { informationDownloadLevel.Update(); } } if (StateOfLevel != StateOfLevel.GameOver) { for (int i = 0; i < listPlayer.Count; i++) { listPlayer[i].Update(); } } for (int i = 0; i < listOther.Count; i++) { listOther[i].Update(); } foreach (var item in listWater) { item.Update(); } for (int i = 0; i < listTankEnemy.Count; i++) { listTankEnemy[i].Update(); } for (int i = 0; i < listShell.Count; i++) { listShell[i].Update(); } if (StateOfLevel == StateOfLevel.GameOver) { if (imgGameOver == null) { SoundGame.Stop(); imgGameOver = new ImgGameOver(); listInformation.Add(imgGameOver); } else { imgGameOver.Update(); } } if (StateOfLevel == StateOfLevel.Game) { // Если вражиских танков неосталось if (listTankEnemy.Count == 0 && !enemyTanks.IsTanks()) { if (timerWin == 0) { SoundGame.Stop(); TimerWin(); } else { timerWin--; } } else if (listTankEnemy.Count < 3) { enemyTanks.AddEnemy(); } } }