public GameActor(GameWorld world, Vector2 position, Vector2 velocity, float diameter, Vector2 size, Vector2 world2model, int imgIndex, int maxlife) : base(world, position, velocity, diameter, size, world2model) { life = new Life(this, maxlife); }
public Player(GameWorld world, team_t team) { this.world = world; this.team = team; this.units = TeamDictionary.TeamDict[team].ActorList; }