public void ShowSelectServerInfo() { GameServerData.ServerInfo info = GameServerData.Instance.CurSelectServerInfo; mPlayNameLabel.text = info.name; var pair = GameServerData.StateDescrption[(int)info.state]; mPlayStateLabel.text = "(" + pair.Key + ")"; mPlayStateLabel.color = pair.Value; }
// 开始游戏 public void StartGame() { GameServerData.ServerInfo info = GameServerData.Instance.CurSelectServerInfo; NetworkManager.Instance.Configure(info.address, info.port); NetworkManager.Instance.OnConnectServerSuccess += OnConnectBSSuccess; NetworkManager.Instance.EnableConnect = true; PlayerPrefs.SetString(GameServerData.ServerKey, info.name); }