public void Should_BallKillPlayerInSurvivalMode() { var testGame = new GameModel(100, 100, 100, 1); var testForm = new SurvivalModeForm(testGame); var player = testGame.Players.First(); for (int i = 0; i < 1000; i++) { testGame.SurvivalModeBallsMoves(testForm); if (testGame.CheckAlivePlayers()) { break; } } Assert.AreEqual(false, player.IsAlive); }