public override bool OnHitAsProjectile(CellFace?cellFace, ComponentBody componentBody, WorldItem worldItem) { int data = TerrainData.ExtractData(worldItem.Value); bool isLaid = EggBlock.GetIsLaid(data); if (!EggBlock.GetIsCooked(data) && ((this.m_subsystemGameInfo.WorldInfo.GameMode == GameMode.Creative) || (this.m_random.UniformFloat(0f, 1f) <= (isLaid ? 0.2f : 1f)))) { EggBlock.EggType eggType = this.m_eggBlock.GetEggType(data); Entity entity = this.m_subsystemEntityFactory.CreateEntity(eggType.TemplateName, true); entity.FindComponent <ComponentBody>(true).Position = worldItem.Position; entity.FindComponent <ComponentBody>(true).Rotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, this.m_random.UniformFloat(0f, 6.283185f)); entity.FindComponent <ComponentSpawn>(true).SpawnDuration = 0.25f; base.Project.AddEntity(entity); } return(true); }
public override bool OnHitAsProjectile(CellFace?cellFace, ComponentBody componentBody, WorldItem worldItem) { int data = Terrain.ExtractData(worldItem.Value); bool isCooked = EggBlock.GetIsCooked(data); bool isLaid = EggBlock.GetIsLaid(data); if (!isCooked && (m_subsystemGameInfo.WorldSettings.GameMode == GameMode.Creative || m_random.Float(0f, 1f) <= (isLaid ? 0.15f : 1f))) { if (m_subsystemCreatureSpawn.Creatures.Count < 35) { EggBlock.EggType eggType = m_eggBlock.GetEggType(data); Entity entity = DatabaseManager.CreateEntity(base.Project, eggType.TemplateName, throwIfNotFound: true); entity.FindComponent <ComponentBody>(throwOnError: true).Position = worldItem.Position; entity.FindComponent <ComponentBody>(throwOnError: true).Rotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, m_random.Float(0f, (float)Math.PI * 2f)); entity.FindComponent <ComponentSpawn>(throwOnError: true).SpawnDuration = 0.25f; base.Project.AddEntity(entity); } else { ((worldItem as Projectile)?.Owner as ComponentPlayer)?.ComponentGui.DisplaySmallMessage("Too many creatures", Color.White, blinking: true, playNotificationSound: false); } } return(true); }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemTerrain = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true); m_subsystemPickables = base.Project.FindSubsystem <SubsystemPickables>(throwOnError: true); m_subsystemAudio = base.Project.FindSubsystem <SubsystemAudio>(throwOnError: true); m_componentCreature = base.Entity.FindComponent <ComponentCreature>(throwOnError: true); m_componentPathfinding = base.Entity.FindComponent <ComponentPathfinding>(throwOnError: true); EggBlock eggBlock = (EggBlock)BlocksManager.Blocks[118]; m_layFrequency = valuesDictionary.GetValue <float>("LayFrequency"); m_eggType = eggBlock.GetEggTypeByCreatureTemplateName(base.Entity.ValuesDictionary.DatabaseObject.Name); m_stateMachine.AddState("Inactive", null, delegate { if (IsActive) { m_stateMachine.TransitionTo("Move"); } }, null); m_stateMachine.AddState("Stuck", delegate { m_stateMachine.TransitionTo("Move"); }, null, null); m_stateMachine.AddState("Move", delegate { Vector3 position2 = m_componentCreature.ComponentBody.Position; float num = 5f; Vector3 value3 = position2 + new Vector3(num * m_random.Float(-1f, 1f), 0f, num * m_random.Float(-1f, 1f)); value3.Y = m_subsystemTerrain.Terrain.GetTopHeight(Terrain.ToCell(value3.X), Terrain.ToCell(value3.Z)) + 1; m_componentPathfinding.SetDestination(value3, m_random.Float(0.4f, 0.6f), 0.5f, 0, useRandomMovements: false, ignoreHeightDifference: true, raycastDestination: false, null); }, delegate { if (!m_componentPathfinding.Destination.HasValue) { m_stateMachine.TransitionTo("Lay"); } else if (m_componentPathfinding.IsStuck) { if (m_random.Float(0f, 1f) < 0.5f) { m_stateMachine.TransitionTo("Stuck"); } else { m_importanceLevel = 0f; } } }, null); m_stateMachine.AddState("Lay", delegate { m_layTime = 0f; }, delegate { if (m_eggType != null) { m_layTime += m_dt; if (m_componentCreature.ComponentBody.StandingOnValue.HasValue) { m_componentCreature.ComponentLocomotion.LookOrder = new Vector2(0f, 0.25f * (float)MathUtils.Sin(20.0 * m_subsystemTime.GameTime) + m_layTime / 3f) - m_componentCreature.ComponentLocomotion.LookAngles; if (m_layTime >= 3f) { m_importanceLevel = 0f; int value = Terrain.MakeBlockValue(118, 0, EggBlock.SetIsLaid(EggBlock.SetEggType(0, m_eggType.EggTypeIndex), isLaid: true)); Matrix matrix = m_componentCreature.ComponentBody.Matrix; Vector3 position = 0.5f * (m_componentCreature.ComponentBody.BoundingBox.Min + m_componentCreature.ComponentBody.BoundingBox.Max); Vector3 value2 = 3f * Vector3.Normalize(-matrix.Forward + 0.1f * matrix.Up + 0.2f * m_random.Float(-1f, 1f) * matrix.Right); m_subsystemPickables.AddPickable(value, 1, position, value2, null); m_subsystemAudio.PlaySound("Audio/EggLaid", 1f, m_random.Float(-0.1f, 0.1f), position, 2f, autoDelay: true); } } else if (m_layTime >= 3f) { m_importanceLevel = 0f; } } else { m_importanceLevel = 0f; } }, null); }