public void Update(float dt) { if (m_componentDamage.Hitpoints < 0.33f) { m_componentBody.Density = 1.15f; if (m_componentDamage.Hitpoints - m_componentDamage.HitpointsChange >= 0.33f && m_componentBody.ImmersionFactor > 0f) { m_subsystemAudio.PlaySound("Audio/Sinking", 1f, 0f, m_componentBody.Position, 4f, autoDelay: true); } } else if (m_componentDamage.Hitpoints < 0.66f) { m_componentBody.Density = 0.7f; if (m_componentDamage.Hitpoints - m_componentDamage.HitpointsChange >= 0.66f && m_componentBody.ImmersionFactor > 0f) { m_subsystemAudio.PlaySound("Audio/Sinking", 1f, 0f, m_componentBody.Position, 4f, autoDelay: true); } } bool num = m_componentBody.ImmersionFactor > 0.95f; bool num2 = !num && m_componentBody.ImmersionFactor > 0.01f && !m_componentBody.StandingOnValue.HasValue && m_componentBody.StandingOnBody == null; m_turnSpeed += 2.5f * m_subsystemTime.GameTimeDelta * (1f * TurnOrder - m_turnSpeed); Quaternion rotation = m_componentBody.Rotation; float num3 = MathUtils.Atan2(2f * rotation.Y * rotation.W - 2f * rotation.X * rotation.Z, 1f - 2f * rotation.Y * rotation.Y - 2f * rotation.Z * rotation.Z); if (num2) { num3 -= m_turnSpeed * dt; } m_componentBody.Rotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, num3); if (num2 && MoveOrder != 0f) { m_componentBody.Velocity += dt * 3f * MoveOrder * m_componentBody.Matrix.Forward; } if (num) { m_componentDamage.Damage(0.005f * dt); if (m_componentMount.Rider != null) { m_componentMount.Rider.StartDismounting(); } } MoveOrder = 0f; TurnOrder = 0f; }
public static void AttackBody(ComponentBody target, ComponentCreature attacker, Vector3 hitPoint, Vector3 hitDirection, float attackPower, bool isMeleeAttack) { if (attacker != null && attacker is ComponentPlayer && target.Entity.FindComponent <ComponentPlayer>() != null && !target.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true).WorldSettings.IsFriendlyFireEnabled) { attacker.Entity.FindComponent <ComponentGui>(throwOnError: true).DisplaySmallMessage(LanguageControl.Get(fName, 3), Color.White, blinking: true, playNotificationSound: true); return; } if (attackPower > 0f) { ComponentClothing componentClothing = target.Entity.FindComponent <ComponentClothing>(); if (componentClothing != null) { attackPower = componentClothing.ApplyArmorProtection(attackPower); } ComponentLevel componentLevel = target.Entity.FindComponent <ComponentLevel>(); if (componentLevel != null) { attackPower /= componentLevel.ResilienceFactor; } ComponentHealth componentHealth = target.Entity.FindComponent <ComponentHealth>(); if (componentHealth != null) { float num = attackPower / componentHealth.AttackResilience; string cause; if (attacker != null) { string str = attacker.KillVerbs[s_random.Int(0, attacker.KillVerbs.Count - 1)]; string attackerName = attacker.DisplayName; cause = string.Format(LanguageControl.Get(fName, 4), attackerName, LanguageControl.Get(fName, str)); } else { switch (s_random.Int(0, 5)) { case 0: cause = LanguageControl.Get(fName, 5); break; case 1: cause = LanguageControl.Get(fName, 6); break; case 2: cause = LanguageControl.Get(fName, 7); break; case 3: cause = LanguageControl.Get(fName, 8); break; case 4: cause = LanguageControl.Get(fName, 9); break; default: cause = LanguageControl.Get(fName, 10); break; } } float health = componentHealth.Health; componentHealth.Injure(num, attacker, ignoreInvulnerability: false, cause); if (num > 0f) { target.Project.FindSubsystem <SubsystemAudio>(throwOnError: true).PlayRandomSound("Audio/Impacts/Body", 1f, s_random.Float(-0.3f, 0.3f), target.Position, 4f, autoDelay: false); float num2 = (health - componentHealth.Health) * componentHealth.AttackResilience; if (attacker is ComponentPlayer && num2 > 0f) { string text2 = (0f - num2).ToString("0", CultureInfo.InvariantCulture); HitValueParticleSystem particleSystem = new HitValueParticleSystem(hitPoint + 0.75f * hitDirection, 1f * hitDirection + attacker.ComponentBody.Velocity, Color.White, text2); target.Project.FindSubsystem <SubsystemParticles>(throwOnError: true).AddParticleSystem(particleSystem); } } } ComponentDamage componentDamage = target.Entity.FindComponent <ComponentDamage>(); if (componentDamage != null) { float num3 = attackPower / componentDamage.AttackResilience; componentDamage.Damage(num3); if (num3 > 0f) { target.Project.FindSubsystem <SubsystemAudio>(throwOnError: true).PlayRandomSound(componentDamage.DamageSoundName, 1f, s_random.Float(-0.3f, 0.3f), target.Position, 4f, autoDelay: false); } } } float num4 = 0f; float x = 0f; if (isMeleeAttack && attacker != null) { float num5 = (attackPower >= 2f) ? 1.25f : 1f; float num6 = MathUtils.Pow(attacker.ComponentBody.Mass / target.Mass, 0.5f); float x2 = num5 * num6; num4 = 5.5f * MathUtils.Saturate(x2); x = 0.25f * MathUtils.Saturate(x2); } else if (attackPower > 0f) { num4 = 2f; x = 0.2f; } if (num4 > 0f) { target.ApplyImpulse(num4 * Vector3.Normalize(hitDirection + s_random.Vector3(0.1f) + 0.2f * Vector3.UnitY)); ComponentLocomotion componentLocomotion = target.Entity.FindComponent <ComponentLocomotion>(); if (componentLocomotion != null) { componentLocomotion.StunTime = MathUtils.Max(componentLocomotion.StunTime, x); } } }