static void Main(string[] args) { Appearance forArch = new Appearance(64, "Ирокез", "Ельф"); Appearance forHealer = new Appearance(32, "Рыжий", "Человек"); Appearance forUnit = new Appearance(60, "Темные короткие", "Люди"); Archer ar = new Archer(Bow.Bone3000); Archer ar1 = (Archer)ar.Clone(); Cavalier cv = new Cavalier(Sword.StickFromTheYard); Unit un = new Unit(150, 200, 400, "Пивовар", forUnit); Healer hl = new Healer(HealingDevice.MumScream); Unit[] units = new Unit[] { ar, ar1, cv, un, hl }; Array.Sort(units); foreach (Unit unit in units) { unit.ShowInfo(); } ar1.Attack(ar); ar.ShowInfo(); hl.HealUnit(ar); ar.ShowInfo(); }
static void Main(string[] args) { Appearance forArch = new Appearance(64, "Ирокез", "Ельф"); Appearance forHealer = new Appearance(32, "Рыжий", "Человек"); Archer ar = new Archer(Bow.Bone3000); Cavalier cv = new Cavalier(Sword.StickFromTheYard); Healer hl = new Healer(HealingDevice.MumScream); cv.ShowInfo(); ar.Hit += (Hero, e) => Console.WriteLine("{0}", e.msg); hl.Heal += (Hero, e) => Console.WriteLine("{0}", e.msg); for (int i = 0; i < 2; i++) { ar.Attack(cv); } cv.ShowInfo(); Console.WriteLine("\nPress sth to view prologue..."); Console.ReadKey(); Console.Clear(); hl.HealUnit(cv); cv.ShowInfo(); }
public Cavalier(Cavalier ob, Sword bow) : base(ob) { this.Weapon = ob.Weapon; SetDamage(); }