private void HandleBlueBrick(IBlock block) { BlueBrick brick = block as BlueBrick; if (!(myGame.mario.currentStatus()).Equals(MarioStateClass.marioStatus.small)) { brick.Break(); } else { if (!brick.hit) { brick.BumpUp(); } } }
public static void LoadLists(Game myGame) { enemyList = new List <IEnemy>(); itemList = new List <IItem>(); blockList = new List <IBlock>(); enemyPipeList = new List <IEnemy>(); itemPipeList = new List <IItem>(); blockPipeList = new List <IBlock>(); bgList = new List <IBg>(); StreamReader levelFile = new StreamReader( Path.Combine(Directory.GetCurrentDirectory(), "Content", "Levels", "Level1-1.txt") ); StreamReader bonusLevelFile = new StreamReader( Path.Combine(Directory.GetCurrentDirectory(), "Content", "Levels", "Level1-1BONUS.txt") ); String inComingLine; int posRow = zero; while (!levelFile.EndOfStream) { inComingLine = levelFile.ReadLine(); String[] target = inComingLine.Split(','); int posCol = zero; while (posCol < target.Length) { if (target[posCol].Equals("brick")) { IBlock block = new Brick(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("crack")) { IBlock block = new Crack(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("diamond")) { IBlock block = new Diamond(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); blockList.Add(block); } else if (target[posCol].Equals("question")) { IBlock block = new Question(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("questionRedM")) { Question block = new Question(myGame, posCol, posRow); block.contain = Utility.items.redM; blockList.Add(block); } else if (target[posCol].Equals("questionFireF")) { Question block = new Question(myGame, posCol, posRow); block.contain = Utility.items.flower; blockList.Add(block); } else if (target[posCol].Equals("questionCoin")) { Question block = new Question(myGame, posCol, posRow); block.contain = Utility.items.coin; blockList.Add(block); } else if (target[posCol].Equals("questionGreenM")) { Question block = new Question(myGame, posCol, posRow); block.contain = Utility.items.greenM; blockList.Add(block); } else if (target[posCol].Equals("questionBat")) { Question block = new Question(myGame, posCol, posRow); block.contain = Utility.items.bat; blockList.Add(block); } else if (target[posCol].Equals("used")) { IBlock block = new Used(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("invisible")) { IBlock block = new Invisible(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("standardPipe")) { Pipe block = new Pipe(myGame, posCol, posRow); blockList.Add(block); IEnemy enemy = new PiranhaPlant(myGame, block.drawLoc.X, block.drawLoc.Y); enemyList.Add(enemy); } else if (target[posCol].Equals("standardPipeTransition")) { IBlock block = new PipeTransition(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("popPipe")) { IBlock block = new PopPipe(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("pipeNeck")) { IBlock block = new PipeNeck(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("smallCastle")) { IBlock block = new Castle(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("flagpole")) { IItem item = new Flagpole(myGame, posCol, posRow); itemList.Add(item); IBlock block = new Diamond(myGame, (posCol * stdSpriteSize) - six, (posRow * stdSpriteSize) + oneHundredTwentyEight); blockList.Add(block); } else if (target[posCol].Equals("coin")) { IItem item = new Coin(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); itemList.Add(item); } else if (target[posCol].Equals("star")) { IItem item = new Star(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); itemList.Add(item); } else if (target[posCol].Equals("flower")) { IItem item = new FireFlower(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); itemList.Add(item); } else if (target[posCol].Equals("redMushroom")) { IItem item = new RedMushroom(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); itemList.Add(item); } else if (target[posCol].Equals("greenMushroom")) { IItem item = new GreenMushroom(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); itemList.Add(item); } else if (target[posCol].Equals("smallFireBeam")) { IItem item = new SmallSpinFireBeam(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); itemList.Add(item); IBlock block = new Used(myGame, posCol, posRow); blockList.Add(block); } else if (target[posCol].Equals("mediumFireBeam")) { IItem item = new MediumSpinFireBeam(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); itemList.Add(item); } else if (target[posCol].Equals("largeFireBeam")) { IItem item = new LargeSpinFireBeam(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); itemList.Add(item); } else if (target[posCol].Equals("goomba")) { IEnemy enemy = new Goomba(myGame, posCol, posRow); enemyList.Add(enemy); } else if (target[posCol].Equals("koopa")) { IEnemy enemy = new Koopa(myGame, posCol, posRow); enemyList.Add(enemy); } else if (target[posCol].Equals("oneCloud")) { IBg bg = new Bg(myGame, myGame.oneCloudBgElement, posCol, posRow); bgList.Add(bg); } else if (target[posCol].Equals("threeClouds")) { IBg bg = new Bg(myGame, myGame.threeCloudsBgElement, posCol, posRow); bgList.Add(bg); } else if (target[posCol].Equals("oneBush")) { IBg bg = new Bg(myGame, myGame.oneBushBgElement, posCol, posRow); bgList.Add(bg); } else if (target[posCol].Equals("threeBushes")) { IBg bg = new Bg(myGame, myGame.threeBushesBgElement, posCol, posRow); bgList.Add(bg); } else if (target[posCol].Equals("smallMountain")) { IBg bg = new Bg(myGame, myGame.smallMountainBgElement, posCol, posRow); bgList.Add(bg); } else if (target[posCol].Equals("bigMountain")) { IBg bg = new Bg(myGame, myGame.bigMountainBgElement, posCol, posRow); bgList.Add(bg); } else if (target[posCol].Equals("title")) { IBg bg = new Bg(myGame, myGame.titleScreen, posCol, posRow); bgList.Add(bg); } posCol++; } posRow++; } posRow = zero; while (!bonusLevelFile.EndOfStream) { inComingLine = bonusLevelFile.ReadLine(); String[] target = inComingLine.Split(','); int posCol = zero; while (posCol < target.Length) { if (target[posCol].Equals("blueBrick")) { IBlock block = new BlueBrick(myGame, posCol, posRow); blockPipeList.Add(block); } else if (target[posCol].Equals("blueCrack")) { IBlock block = new BlueCrack(myGame, posCol, posRow); blockPipeList.Add(block); } else if (target[posCol].Equals("coin")) { IItem item = new Coin(myGame, posCol * stdSpriteSize, posRow * stdSpriteSize); itemPipeList.Add(item); } else if (target[posCol].Equals("pipeNeck")) { IBlock block = new PipeNeck(myGame, posCol, posRow); blockPipeList.Add(block); } else if (target[posCol].Equals("sidePipe")) { IBlock block = new SidePipe(myGame, posCol, posRow); blockPipeList.Add(block); } else if (target[posCol].Equals("pipeNeck")) { IBlock block = new PipeNeck(myGame, posCol, posRow); blockPipeList.Add(block); } posCol++; } posRow++; } levelFile.Close(); bonusLevelFile.Close(); IComparer <IBlock> blockComp = new BlockComparer <IBlock>(); IComparer <IItem> itemComp = new ItemComparer <IItem>(); IComparer <IEnemy> enemyComp = new EnemyComparer <IEnemy>(); blockList.Sort(blockComp); itemList.Sort(itemComp); enemyList.Sort(enemyComp); blockPipeList.Sort(blockComp); itemPipeList.Sort(itemComp); enemyPipeList.Sort(enemyComp); }