public bool Place(TerrainRaycastResult raycastResult, int value) { if (Place2 != null) { return(Place2(raycastResult, value)); } int num = Terrain.ExtractContents(value); if (BlocksManager.Blocks[num].IsPlaceable) { Block block = BlocksManager.Blocks[num]; BlockPlacementData placementData = block.GetPlacementValue(m_subsystemTerrain, this, value, raycastResult); if (placementData.Value != 0) { Point3 point = CellFace.FaceToPoint3(placementData.CellFace.Face); int num2 = placementData.CellFace.X + point.X; int num3 = placementData.CellFace.Y + point.Y; int num4 = placementData.CellFace.Z + point.Z; if (num3 > 0 && num3 < 255 && (IsBlockPlacingAllowed(ComponentCreature.ComponentBody) || m_subsystemGameInfo.WorldSettings.GameMode <= GameMode.Harmless)) { bool flag = false; if (block.IsCollidable) { BoundingBox boundingBox = ComponentCreature.ComponentBody.BoundingBox; boundingBox.Min += new Vector3(0.2f); boundingBox.Max -= new Vector3(0.2f); BoundingBox[] customCollisionBoxes = block.GetCustomCollisionBoxes(m_subsystemTerrain, placementData.Value); for (int i = 0; i < customCollisionBoxes.Length; i++) { BoundingBox box = customCollisionBoxes[i]; box.Min += new Vector3(num2, num3, num4); box.Max += new Vector3(num2, num3, num4); if (boundingBox.Intersection(box)) { flag = true; break; } } } if (!flag) { SubsystemBlockBehavior[] blockBehaviors = m_subsystemBlockBehaviors.GetBlockBehaviors(Terrain.ExtractContents(placementData.Value)); for (int i = 0; i < blockBehaviors.Length; i++) { blockBehaviors[i].OnItemPlaced(num2, num3, num4, ref placementData, value); } m_subsystemTerrain.DestroyCell(0, num2, num3, num4, placementData.Value, noDrop: false, noParticleSystem: false); m_subsystemAudio.PlaySound("Audio/BlockPlaced", 1f, 0f, new Vector3(placementData.CellFace.X, placementData.CellFace.Y, placementData.CellFace.Z), 5f, autoDelay: false); Poke(forceRestart: false); if (ComponentCreature.PlayerStats != null) { ComponentCreature.PlayerStats.BlocksPlaced++; } return(true); } } } } return(false); }