private static void ThreeLevelPlay( AmbientSound s1, float l1, AmbientSound s2, float l2, AmbientSound s3, float count, float volume) { if (count < _6) { s1.EaseIntoVolume(volume); s2.EaseIntoVolume(0); s3.EaseIntoVolume(0); } else if (count < _30) { s1.EaseIntoVolume(0); s2.EaseIntoVolume(volume); s3.EaseIntoVolume(0); } else { s1.EaseIntoVolume(0); s2.EaseIntoVolume(0); s3.EaseIntoVolume(volume); } }
public static void StartAmbientSounds() { SwordFight_Level1 = new AmbientSound("SwordFight_Level2"); SwordFight_Level2 = new AmbientSound("SwordFight_Level2"); SwordFight_Level3 = new AmbientSound("SwordFight_Level2"); Walking_Level1 = new AmbientSound("Walking_Level1"); Walking_Level2 = new AmbientSound("Walking_Level2"); Walking_Level3 = new AmbientSound("Walking_Level3"); }