public static void getFrameCount(out int count) { count = 0; if (arRead != null) { count = arRead.readActionCount(); } }
static public int readActionCount(IntPtr l) { try { Game.ActionRecord self = (Game.ActionRecord)checkSelf(l); var ret = self.readActionCount(); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }