public override bool CanStopGame(BaseSceneGame game, TankData data) { //if (game.GameState != eGameState.LOAD && game.GameState != eGameState.PLAY) // return false; //List<int> leave = new List<int>(); //foreach (KeyValuePair<GamePlayer, Player> p in data.Players) //{ // if (p.Value.Blood > 0) // { // if (p.Key.CurrentTeamIndex == 0) // leave.Add(p.Key.CurrentTeamIndex); // else if (!leave.Contains(p.Key.CurrentTeamIndex)) // { // if (game.GameMode == eGameMode.FLAG && game.GameState != eGameState.LOAD) // { // if (p.Value.IsCaptain) // leave.Add(p.Key.CurrentTeamIndex); // } // else // { // leave.Add(p.Key.CurrentTeamIndex); // } // } // } // if (leave.Count > 1) // return false; //} //if (leave.Count < 2) //{ // game.Stop(); // return true; //} return false; }
public static void InitPairUpGame(BaseSceneGame game) { TankData baseData = new TankData(); GamePlayer[] firstPlayers = game.GetAllPlayers(); foreach (GamePlayer p in firstPlayers) { p.CurrentTeamIndex = 1; baseData.Players.Add(p, new Player(p)); } GamePlayer[] secondPlayers = game.MatchGame.GetAllPlayers(); foreach (GamePlayer p in secondPlayers) { p.CurrentTeamIndex = 2; baseData.Players.Add(p, new Player(p)); } if(game.GameClass == eGameClass.CONSORTIA) { baseData.ConsortiaID1 = game.ConsortiaID; baseData.ConsortiaID2 = game.MatchGame.ConsortiaID; } baseData.StartedGameClass = (int)game.GameClass; game.Data = baseData; game.MatchGame.Data = baseData; }
public virtual bool CanStopGame(BaseSceneGame game, TankData data) { return(false); }
public override void OnRemovedPlayer(BaseSceneGame game, GamePlayer player) { base.OnRemovedPlayer(game, player); TankData data = game.Data; if (data == null) { if (game.GameState == eGameState.FREE || game.GameState == eGameState.PAIRUP || game.GameState == eGameState.OVER) { if (game.Count == 0) { game.StopTimer(); if (game.RoomType == eRoomType.PAIRUP) { PairUpMgr.RemovefromPairUpMgr(game); } else { game.GameState = eGameState.FREE; } } } return; } if (!data.Players.ContainsKey(player)) { return; } //if (game.GameState == eGameState.PLAY || game.GameState == eGameState.LOAD) //{ // int disLevel = (data.TotalLevel - data.persons[player.CurrentTeamIndex].TotalLevel) / (data.TotalPerson - game.Data.persons[player.CurrentTeamIndex].TeamPerson) - data.persons[player.CurrentTeamIndex].AveLevel; // int GP = (int)(20 * (1 - data.Players[player].TotalKill * 0.1 - disLevel * 0.1) * 0.8); // if (GP > 1 && player.PlayerCharacter.Grade > 10) // player.SetGP(-GP); //} //data.Players[player].State = TankGameState.LOSE; data.Players[player].Lose(); if (game.GameState == eGameState.LOAD && player.CurrentGameState != ePlayerGameState.FINISH) { CanStartGame(game); } if (game.GameState == eGameState.OVER) { byte index = data.GetCards(); if (data.Players[player].IsTakeOut) { GSPacketIn pkg = new GSPacketIn((int)ePackageType.GAME_TAKE_OUT, player.PlayerCharacter.ID); pkg.WriteByte(index); ThreadSafeRandom rand = new ThreadSafeRandom(); int gold = data.GetRandomGold(game.RoomType); player.SetGold(gold, Game.Server.Statics.GoldAddType.Cards); pkg.WriteByte(1); pkg.WriteInt(gold); player.Out.SendTCP(pkg); } } if (!CanStopGame(game, data) && game.GameState == eGameState.PLAY) { if (game.RoomType == eRoomType.PAIRUP) { player.PlayerCharacter.Escape++; player.PlayerCharacter.Total++; } if (player == data.CurrentIndex && game.Data.Count > 0) { SendPlayFinish(game, player); } //else if (game.Data.Count > 0) //{ // int Count = game.Data.GetPlayFinishCount(); // if (Count == game.Data.Count) // SendPlayFinish(game, player); //} } if (game.GameState == eGameState.FREE || game.GameState == eGameState.PAIRUP || game.GameState == eGameState.OVER) { data.Players.Remove(player); } if (game.GameState == eGameState.OVER && 8 - game.Data.ArkCount == game.Data.Count) { OnShowArk(game, player); } if (game.Data.Count == 0) { game.StopTimer(); game.GameState = eGameState.FREE; game.Data.Players.Clear(); if (game.RoomType == eRoomType.PAIRUP) { PairUpMgr.RemovefromPairUpMgr(game); if (game.MatchGame != null) { game.MatchGame.StopTimer(); game.MatchGame.GameState = eGameState.FREE; PairUpMgr.RemovefromPairUpMgr(game.MatchGame); } PairUpMgr.PairUpGameLeave(game); } //else //{ // //game.Data = null; //} } }
public override void OnStopping(BaseSceneGame game, Game.Base.Packets.GSPacketIn pkg) { base.OnStopping(game, pkg); game.BeginTimer(TIMEOUT / 2); TankData data = game.Data; pkg.WriteByte((byte)data.Players.Count); int winTeam = -1; int lastTeam = -1; data.killFlag = false; foreach (KeyValuePair <GamePlayer, Player> p in data.Players) { //if(p.Value.TotalHurt > 0) //{ // data.killFlag = true; //} if (winTeam == -1 && p.Value.Blood > 0) { if (game.GameMode == eGameMode.FLAG) { if (p.Value.IsCaptain) { winTeam = p.Key.CurrentTeamIndex; break; } else { lastTeam = p.Key.CurrentTeamIndex; } } else { winTeam = p.Key.CurrentTeamIndex; break; } } } //if (!data.killFlag) //{ // game.BeginTimer(3000); //} if (winTeam == -1 && game.Data.CurrentIndex == null) { winTeam = lastTeam; } if (winTeam == -1) { if (game.Data.CurrentFire != null) { winTeam = game.Data.CurrentFire.CurrentTeamIndex; } else { winTeam = data.LastDead; } } int GP; //E等级差=(对方平均等级+5)-玩家等级;取值区间(1~9); // P赢=4*[(对方平均等级+5)-玩家等级]+伤害的血量*0.2%+击杀数*2+(命中次数/玩家总的回合次数)*8; //P输=1*[(对方平均等级+5)-玩家等级]+伤害的血量*0.2%+击杀数*2+(命中次数/玩家总的回合次数)*8 // P赢=[2+伤害的血量*0.1%+击杀数*0.5+(命中次数/玩家总的回合次数)*2]*[(对方平均等级+10)-玩家等级] //P输=[伤害的血量*0.1%+击杀数*0.5+(命中次数/玩家总的回合次数)*2]*[(对方平均等级+10)-玩家等级]; // P赢=[2+伤害的血量*0.1%+击杀数*0.5+(命中次数/玩家总的回合次数)*2]*对方平均等级*[1+(总击杀数-1)*33%] //P输=[伤害的血量*0.1%+击杀数*0.5+(命中次数/玩家总的回合次数)*2]*对方平均等级*[1+(总击杀数-1)*33%] //P赢=[2+伤害的血量*0.1%+击杀数*0.5+(命中次数/玩家总的回合次数)*2]*对方平均等级*[0.9+(游戏开始时对方玩家人数-1)*30%] //P输=[伤害的血量*0.1%+击杀数*0.5+(命中次数/玩家总的回合次数)*2]*对方平均等级*[0.9+(游戏开始时对方玩家人数-1)*30%] //bool flag = data.GameStart.AddMinutes(1).CompareTo(DateTime.Now) > 0; string winStr = LanguageMgr.GetTranslation("Game.Server.SceneGames.OnStopping.Msg5"); GamePlayer winPlayer = null; string loseStr = LanguageMgr.GetTranslation("Game.Server.SceneGames.OnStopping.Msg5"); GamePlayer losePlayer = null; foreach (KeyValuePair <GamePlayer, Player> p in data.Players) { if (game.RoomType == 0) { p.Key.PlayerCharacter.CheckCount++; } else { p.Key.PlayerCharacter.CheckCount += 2; } p.Key.Out.SendCheckCode(); if (p.Value.TotalHurt > 0) { data.killFlag = true; } if (game.GameClass == eGameClass.CONSORTIA) { if (p.Key.CurrentTeamIndex == winTeam) { winStr += " [" + p.Key.PlayerCharacter.NickName + "] "; winPlayer = p.Key; } else { loseStr += " [" + p.Key.PlayerCharacter.NickName + "] "; losePlayer = p.Key; } } } int riches = 0; if (game.GameClass == eGameClass.CONSORTIA) { winStr += LanguageMgr.GetTranslation("Game.Server.SceneGames.OnStopping.Msg1") + losePlayer.PlayerCharacter.ConsortiaName + LanguageMgr.GetTranslation("Game.Server.SceneGames.OnStopping.Msg2"); loseStr += LanguageMgr.GetTranslation("Game.Server.SceneGames.OnStopping.Msg3") + winPlayer.PlayerCharacter.ConsortiaName + LanguageMgr.GetTranslation("Game.Server.SceneGames.OnStopping.Msg4"); riches = ConsortiaMgr.ConsortiaFight(winPlayer.CurrentTeamIndex == 1 ? data.ConsortiaID1 : data.ConsortiaID2, winPlayer.CurrentTeamIndex == 1 ? data.ConsortiaID2 : data.ConsortiaID1, game.Data.Players, game.RoomType, game.GameClass, data.persons[winPlayer.CurrentTeamIndex].TotalKillHealth); GameServer.Instance.LoginServer.SendConsortiaFight(winPlayer.PlayerCharacter.ConsortiaID, riches, winStr); //GameServer.Instance.LoginServer.SendConsortiaFight(losePlayer.PlayerCharacter.ConsortiaID, -riches, loseStr); } foreach (KeyValuePair <GamePlayer, Player> p in data.Players) { GP = 1; if (p.Value.State != TankGameState.LOSE) { if (game.RoomType == eRoomType.PAIRUP) { p.Key.PlayerCharacter.Total++; } double level = (data.TotalLevel - data.persons[p.Key.CurrentTeamIndex].TotalLevel) / (data.TotalPerson - data.persons[p.Key.CurrentTeamIndex].TeamPerson); double disLevel = level + 10 - p.Key.PlayerCharacter.Grade; if (p.Key.CurrentTeamIndex == winTeam) { if (game.RoomType == eRoomType.PAIRUP) { p.Key.PlayerCharacter.Win++; } //GP = (int)Math.Ceiling((((data.killFlag ? 2 : 0) + (double)p.Value.TotalHurt * 0.001 + p.Value.TotalKill * 0.5 + (p.Value.HitNum / (p.Value.BoutNum == 0 ? 1 : p.Value.BoutNum)) * 2) * level * (1 + (data.persons[p.Key.CurrentTeamIndex].TatolKill - 1) * 0.33))); GP = (int)Math.Ceiling((((data.killFlag ? 2 : 0) + (double)p.Value.TotalHurt * 0.001 + p.Value.TotalKill * 0.5 + (p.Value.HitNum / (p.Value.BoutNum == 0 ? 1 : p.Value.BoutNum)) * 2) * level * (0.9 + (data.persons[p.Key.CurrentTeamIndex].TeamPerson - 1) * 0.3))); } else { GP = (int)Math.Ceiling(((double)p.Value.TotalHurt * 0.001 + p.Value.TotalKill * 0.5 + (p.Value.HitNum / (p.Value.BoutNum == 0 ? 1 : p.Value.BoutNum)) * 2) * level * (0.9 + (data.persons[p.Key.CurrentTeamIndex].TeamPerson - 1) * 0.3)); } bool isMarried = false; if (p.Key.PlayerCharacter.IsMarried) { foreach (GamePlayer q in data.Players.Keys) { if (q.PlayerCharacter.ID != p.Key.PlayerCharacter.ID) { if (q.CurrentTeamIndex == p.Key.CurrentTeamIndex && p.Key.PlayerCharacter.SpouseID == q.PlayerCharacter.ID) { GP = (int)(GP * 1.2); isMarried = true; } } } } p.Key.QuestInventory.CheckWin(data.MapIndex, (int)game.GameMode, game.ScanTime, p.Value.IsCaptain, data.persons[p.Key.CurrentTeamIndex].TeamPerson, data.TotalPerson - data.persons[p.Key.CurrentTeamIndex].TeamPerson, p.Key.CurrentTeamIndex == winTeam, game.GameClass == eGameClass.CONSORTIA, (int)game.RoomType, isMarried); double AAS = AntiAddictionMgr.GetAntiAddictionCoefficient(p.Key.PlayerCharacter.AntiAddiction); GP = (int)(GP * AAS); GP = (int)(GP * RateMgr.GetRate(eRateType.Experience_Rate)); GP *= p.Key.BuffInventory.GPMultiple(); if (game.RoomType != eRoomType.PAIRUP && (disLevel <= 0 || disLevel >= 20)) { GP = 1; } if (AAS < 10E-6) { GP = 0; } else { if (GP < 1) { GP = 1; } } p.Key.SetGP(GP); Dictionary <int, int> requestItems = p.Key.QuestInventory.GetRequestItems(); List <MapGoodsInfo> questItems = Managers.MapMgr.GetQuestGoodsAll(data.MapIndex); foreach (MapGoodsInfo questID in questItems) { if (requestItems.ContainsKey(questID.GoodsID) && requestItems[questID.GoodsID] > 0) { int total = random.Next(questID.Value + 1); if (p.Key.CurrentTeamIndex != winTeam) { total = total / 2; } else if (total < 1) { total = 1; } if (total < 1) { continue; } int count = requestItems[questID.GoodsID] > total ? total : requestItems[questID.GoodsID]; ItemTemplateInfo temp = Bussiness.Managers.ItemMgr.GetSingleGoods(questID.GoodsID); p.Key.TempInventory.AddItemTemplate(temp, questID, count); requestItems[questID.GoodsID] -= count; } } } //p.Value.IsTakeOut = true; pkg.WriteInt(p.Key.PlayerCharacter.ID); pkg.WriteBoolean(winTeam == p.Key.CurrentTeamIndex); pkg.WriteInt(p.Key.PlayerCharacter.Grade); pkg.WriteInt(p.Key.PlayerCharacter.GP); pkg.WriteInt((int)p.Value.TotalKill); pkg.WriteInt(p.Value.TotalHurt); pkg.WriteInt(GP); pkg.WriteInt((int)p.Value.HitNum); pkg.WriteInt((int)p.Value.BoutNum); pkg.WriteInt(p.Value.Offer); if (data.persons[p.Key.CurrentTeamIndex].TotalKillHealth > 0) { p.Value.IsTakeOut = true; if (p.Key.CurrentGame != null) { p.Key.CurrentGame.IsTakeOut = true; } } pkg.WriteBoolean(p.Value.IsTakeOut); } pkg.WriteInt(riches); //pkg.WriteBoolean(data.killFlag); pkg.WriteInt(data.TotalPerson / 2); data.InsertGameInfo(game, winTeam); GamePlayer[] list = data.Players.Keys.ToArray(); foreach (GamePlayer p in list) { if (data.Players[p].State == TankGameState.LOSE) { data.Players.Remove(p); } else { //data.Players[p].Reset(); //p.PropInventory.Clear(); //if (!killFlag) //{ // if (p.CurrentGame.GameState != eGameState.FREE) // { // p.CurrentGame.ShowArk(p.CurrentGame, p); // } //} } } }
public virtual bool CanStopGame(BaseSceneGame game, TankData data) { return false; }