public List <int> getHappyDataKeys() { // GameConfigHappyPoint config = _configDic[(int)EnumConfigFileType.RealItems] as GameConfigHappyPoint; // return config.getKeys(); var cache = new RealInfoDataModelMemoryCache(); return(cache.getKeys()); }
//public memoryHappyModeDataModel.HappyData getHappyData(int realItemId) //{ // GameConfigHappyPoint config = _configDic[(int)EnumConfigFileType.RealItems] as GameConfigHappyPoint; // return config.getRealItemInfo(realItemId); // } public memoryRealInfoDataModel.HappyData getHappyData(int realItemId) { var cache = new RealInfoDataModelMemoryCache(); return(cache.getRealItemInfo(realItemId)); }