//开始更新资源
        private void StartUpdateResources(object userData)
        {
            if (m_UpdateResourceForm == null)
            {
                m_UpdateResourceForm = Object.Instantiate(GameEntry.BuiltinData.UpdateResourceFormTemplate);
            }

            Log.Info("Start update resources...");
            Log.Info("Start update resource group 'Base' ...");
            GameEntry.Resource.UpdateResources("Base", OnUpdateResourcesComplete);      //先更新Base资源
        }
        protected override void OnLeave(IFsm <IProcedureManager> procedureOwner, bool isShutdown)
        {
            base.OnLeave(procedureOwner, isShutdown);
            //删除更新资源的界面
            if (m_UpdateResourceForm != null)
            {
                Object.Destroy(m_UpdateResourceForm.gameObject);
                m_UpdateResourceForm = null;
            }

            //反注册事件
            GameEntry.Event.Unsubscribe(ResourceUpdateStartEventArgs.EventId, OnResourceUpdateStart);
            GameEntry.Event.Unsubscribe(ResourceUpdateChangedEventArgs.EventId, OnResourceUpdateChanged);
            GameEntry.Event.Unsubscribe(ResourceUpdateSuccessEventArgs.EventId, OnResourceUpdateSuccess);
            GameEntry.Event.Unsubscribe(ResourceUpdateFailureEventArgs.EventId, OnResourceUpdateFailure);
        }
        protected override void OnEnter(IFsm <IProcedureManager> procedureOwner)
        {
            base.OnEnter(procedureOwner);

            m_UpdateAllComplete    = false;
            m_UpdateCount          = 0;
            m_RemoveCount          = 0;
            m_UpdateTotalLength    = 0L;
            m_UpdateTotalZipLength = 0L;
            m_UpdateSuccessCount   = 0;
            m_UpdateLengthData.Clear();
            m_UpdateResourceForm = null;

            //注册事件
            GameEntry.Event.Subscribe(ResourceUpdateStartEventArgs.EventId, OnResourceUpdateStart);
            GameEntry.Event.Subscribe(ResourceUpdateChangedEventArgs.EventId, OnResourceUpdateChanged);
            GameEntry.Event.Subscribe(ResourceUpdateSuccessEventArgs.EventId, OnResourceUpdateSuccess);
            GameEntry.Event.Subscribe(ResourceUpdateFailureEventArgs.EventId, OnResourceUpdateFailure);

            GameEntry.Resource.CheckResources(OnCheckResourcesComplete);     //检查资源
        }