private void btnResetTotal_Click(object sender, EventArgs e) { chkCoupledXPos.Checked = false; chkCoupledYPos.Checked = false; _rigidBody = new RigidBody(new MyVector(0, 0, 0), new DoubleVector(1, 0, 0, 0, 1, 0), 1, _boundryLower, _boundryUpper); // Set up PointMasses _north = _rigidBody.AddPointMass(0, 0, 0, MINMASS); _south = _rigidBody.AddPointMass(0, 0, 0, MINMASS); _east = _rigidBody.AddPointMass(0, 0, 0, MINMASS); _west = _rigidBody.AddPointMass(0, 0, 0, MINMASS); trkNorthPos.Value = 500; trkNorthPos_Scroll(this, new EventArgs()); trkSouthPos.Value = 500; trkSouthPos_Scroll(this, new EventArgs()); trkEastPos.Value = 500; trkEastPos_Scroll(this, new EventArgs()); trkWestPos.Value = 500; trkWestPos_Scroll(this, new EventArgs()); trkNorthMass.Value = 500; trkNorthMass_Scroll(this, new EventArgs()); trkSouthMass.Value = 500; trkSouthMass_Scroll(this, new EventArgs()); trkEastMass.Value = 500; trkEastMass_Scroll(this, new EventArgs()); trkWestMass.Value = 500; trkWestMass_Scroll(this, new EventArgs()); // Set the momentum trkAngularMomentum.Value = 500; trkAngularMomentum_Scroll(this, new EventArgs()); }
public void AddRangePointMasses(PointMass[] masses) { // Hook to these mass's change events for (int massCntr = 0; massCntr < masses.Length; massCntr++) { masses[massCntr].PropertyChanged += new EventHandler(PointMassChanged); } // Add them to my list _masses.AddRange(masses); // Tell myself to adjust for the added weight ResetInertiaTensorAndCenterOfMass(); }
public PointMass AddPointMass(double x, double y, double z, double mass) { // Make a new one PointMass retVal = new PointMass(x, y, z, mass); // Get set up to listen to its change event retVal.PropertyChanged += new EventHandler(PointMassChanged); // Add this to my list _masses.Add(retVal); // Tell myself to adjust for the added weight ResetInertiaTensorAndCenterOfMass(); // Exit Function return retVal; }
private void btnResetPartial_Click(object sender, EventArgs e) { _rigidBody = new RigidBody(new MyVector(0, 0, 0), new DoubleVector(1, 0, 0, 0, 1, 0), 1, _boundryLower, _boundryUpper); // Set up PointMasses _north = _rigidBody.AddPointMass(0, 0, 0, MINMASS); _south = _rigidBody.AddPointMass(0, 0, 0, MINMASS); _east = _rigidBody.AddPointMass(0, 0, 0, MINMASS); _west = _rigidBody.AddPointMass(0, 0, 0, MINMASS); trkNorthPos_Scroll(this, new EventArgs()); trkSouthPos_Scroll(this, new EventArgs()); trkEastPos_Scroll(this, new EventArgs()); trkWestPos_Scroll(this, new EventArgs()); trkNorthMass_Scroll(this, new EventArgs()); trkSouthMass_Scroll(this, new EventArgs()); trkEastMass_Scroll(this, new EventArgs()); trkWestMass_Scroll(this, new EventArgs()); // Set the momentum trkAngularMomentum_Scroll(this, new EventArgs()); }