public float GetContactTangentSpeed(CContact pContact, int pIndex) { return Newton.NewtonMaterialGetContactTangentSpeed(m_Handle, pContact.Handle, pIndex); }
public float GetContactNormalSpeed(CContact pContact) { return(Newton.NewtonMaterialGetContactNormalSpeed(m_Handle, pContact.Handle)); }
public float GetContactNormalSpeed(CContact pContact) { return Newton.NewtonMaterialGetContactNormalSpeed(m_Handle, pContact.Handle); }
public float GetContactTangentSpeed(CContact pContact, int pIndex) { return(Newton.NewtonMaterialGetContactTangentSpeed(m_Handle, pContact.Handle, pIndex)); }