public override void Read() { uint Count = _worldPacket.ReadUInt32(); Target = _worldPacket.ReadPackedGuid(); for (int i = 0; i < Count; ++i) { LootRequest lootRequest = new LootRequest(); lootRequest.Object = _worldPacket.ReadPackedGuid(); lootRequest.LootListID = _worldPacket.ReadUInt8(); Loot[i] = lootRequest; } }
public override void Read() { uint Count = _worldPacket.ReadUInt32(); for (uint i = 0; i < Count; ++i) { var loot = new LootRequest() { Object = _worldPacket.ReadPackedGuid(), LootListID = _worldPacket.ReadUInt8() }; Loot.Add(loot); } }