public Region(byte[] map, DefaultMultiObjectLock.Factory lockerFactory, IRegionLocator regionLocator, IRegionObjectListFactory regionObjectListFactory) { this.map = map; this.lockerFactory = lockerFactory; this.regionLocator = regionLocator; tileObjects = regionObjectListFactory.CreateRegionObjectList(); primaryObjects = regionObjectListFactory.CreateRegionObjectList(); }
public AllObjectEnum(RegionObjectList objectList) { this.objectList = objectList; itr = this.objectList.objects.GetEnumerator(); }