public void Equip(Equipment equipment) { equipment.Equip(role); role.data.equipmentData.SetData(equipment.equipmentType, (int)equipment.id); m_EquipmentMap[(int)equipment.equipmentType] = equipment; }
public void UnEquip(Equipment equipment) { equipment.UnEquip(role); role.data.equipmentData.SetData(equipment.equipmentType, -1); m_EquipmentMap[(int)equipment.equipmentType] = null; }
public PlayerEquipmentCellData(Equipment item) : base(item) { }