public override bool Start(Living living) { ContinueReduceBloodEffect continueReduceBloodEffect = living.EffectList.GetOfType(eEffectType.ContinueDamageEffect) as ContinueReduceBloodEffect; if (continueReduceBloodEffect != null) { continueReduceBloodEffect.m_count = this.m_count; return(true); } return(base.Start(living)); }
public override bool Start(Living living) { ContinueReduceBloodEffect effect = living.EffectList.GetOfType(eEffectType.ContinueReduceBloodEffect) as ContinueReduceBloodEffect; bool result; if (effect != null) { effect.m_turn = this.m_turn; result = true; } else { result = base.Start(living); } return(result); }