private void BuildSkills(int nActorSkillID) { var rSymbolObjs = GPCSkillConfig.Instance.GetActorSkill(nActorSkillID); this.Skills = new List <GPCSkill>(); if (rSymbolObjs == null) { return; } for (int i = 0; i < rSymbolObjs.Count; i++) { List <GamePlayComponent> rComps = new List <GamePlayComponent>(); for (int j = 0; j < rSymbolObjs[i].Bodies.Count; j++) { var rCompType = HotfixReflectAssists.GetType("Game.Knight." + rSymbolObjs[i].Bodies[j].Identifer.Value); var rComp = HotfixReflectAssists.Construct( rCompType, this, rSymbolObjs[i].Bodies[j].ToArgs()) as GamePlayComponent; rComps.Add(rComp); } GPCSkill rGPCSkill = new GPCSkill(this, rSymbolObjs[i].Head.ToArgs(), rComps); this.Skills.Add(rGPCSkill); } for (int i = 0; i < this.Skills.Count; i++) { this.Skills[i].Initialize(); } }
private void BuildSkills(int nActorSkillID) { var rSymbolObjs = GPCSkillConfig.Instance.GetActorSkill(nActorSkillID); this.Skills = new List <GPCSkill>(); if (rSymbolObjs == null) { return; } for (int i = 0; i < rSymbolObjs.Count; i++) { List <GamePlayComponent> rComps = new List <GamePlayComponent>(); for (int j = 0; j < rSymbolObjs[i].Bodies.Count; j++) { var rCompType = MainAssemblyExpand.GetType("Game.Knight." + rSymbolObjs[i].Bodies[j].Identifer.Value); var rComp = ReflectionAssist.Construct( rCompType, new Type[] { typeof(ActorGamePlayManager), typeof(List <string>) }, this, rSymbolObjs[i].Bodies[j].ToArgs()) as GamePlayComponent; rComps.Add(rComp); } GPCSkill rGPCSkill = new GPCSkill(this, rSymbolObjs[i].Head.ToArgs(), rComps); this.Skills.Add(rGPCSkill); } for (int i = 0; i < this.Skills.Count; i++) { this.Skills[i].Initialize(); } }
public void Play(int nSkillFixedID) { if (this.Skills == null) { return; } this.CurSkill = this.Get(nSkillFixedID); mIsPlaying = true; mIsPause = false; mCurTime = 0.0f; }