public void initGVar() { m_gotoScene = new GotoScene(); // 游戏逻辑处理 Ctx.m_instance.m_cbUIEvent = new GameUIEventCB(); m_gameNetHandleCB = new GameNetHandleCB(); Ctx.m_instance.m_netDispList.addOneDisp(m_gameNetHandleCB); m_gameRouteCB = new GameRouteCB(); Ctx.m_instance.m_msgRouteList.addOneDisp(m_gameRouteCB); Ctx.m_instance.m_netDispList.bStopNetHandle = false; // 停止网络消息处理 Ctx.m_instance.m_sceneEventCB = new GameSceneEventCB(); Ctx.m_instance.m_sceneLogic = new GameSceneLogic(); m_gotoScene.addSceneHandle(); //Ctx.m_instance.m_meshMgr.loadSkinInfo(); //Ctx.m_instance.m_aiSystem.getBehaviorTreeMgr().loadBT(); // 立即加载 UIBlurBg 界面 Ctx.m_instance.m_uiMgr.loadForm(UIFormID.eUIBlurBg); }