public Creature CreateNPCPassenger(ulong guid, CreatureData data) { Map map = GetMap(); Creature creature = Creature.CreateCreatureFromDB(guid, map, false); if (!creature) { return(null); } float x = data.posX; float y = data.posY; float z = data.posZ; float o = data.orientation; creature.SetTransport(this); creature.m_movementInfo.transport.guid = GetGUID(); creature.m_movementInfo.transport.pos.Relocate(x, y, z, o); creature.m_movementInfo.transport.seat = -1; CalculatePassengerPosition(ref x, ref y, ref z, ref o); creature.Relocate(x, y, z, o); creature.SetHomePosition(creature.GetPositionX(), creature.GetPositionY(), creature.GetPositionZ(), creature.GetOrientation()); creature.SetTransportHomePosition(creature.m_movementInfo.transport.pos); // @HACK - transport models are not added to map's dynamic LoS calculations // because the current GameObjectModel cannot be moved without recreating creature.AddUnitState(UnitState.IgnorePathfinding); if (!creature.IsPositionValid()) { Log.outError(LogFilter.Transport, "Creature (guidlow {0}, entry {1}) not created. Suggested coordinates aren't valid (X: {2} Y: {3})", creature.GetGUID().ToString(), creature.GetEntry(), creature.GetPositionX(), creature.GetPositionY()); return(null); } if (data.phaseId != 0) { creature.SetInPhase(data.phaseId, false, true); } else if (data.phaseGroup != 0) { foreach (var phase in Global.DB2Mgr.GetPhasesForGroup(data.phaseGroup)) { creature.SetInPhase(phase, false, true); } } else { creature.CopyPhaseFrom(this); } if (!map.AddToMap(creature)) { return(null); } _staticPassengers.Add(creature); Global.ScriptMgr.OnAddCreaturePassenger(this, creature); return(creature); }
public Creature CreateNPCPassenger(ulong guid, CreatureData data) { Map map = GetMap(); if (map.GetCreatureRespawnTime(guid) != 0) { return(null); } Creature creature = Creature.CreateCreatureFromDB(guid, map, false, true); if (!creature) { return(null); } float x, y, z, o; data.spawnPoint.GetPosition(out x, out y, out z, out o); creature.SetTransport(this); creature.m_movementInfo.transport.guid = GetGUID(); creature.m_movementInfo.transport.pos.Relocate(x, y, z, o); creature.m_movementInfo.transport.seat = -1; CalculatePassengerPosition(ref x, ref y, ref z, ref o); creature.Relocate(x, y, z, o); creature.SetHomePosition(creature.GetPositionX(), creature.GetPositionY(), creature.GetPositionZ(), creature.GetOrientation()); creature.SetTransportHomePosition(creature.m_movementInfo.transport.pos); // @HACK - transport models are not added to map's dynamic LoS calculations // because the current GameObjectModel cannot be moved without recreating creature.AddUnitState(UnitState.IgnorePathfinding); if (!creature.IsPositionValid()) { Log.outError(LogFilter.Transport, "Creature (guidlow {0}, entry {1}) not created. Suggested coordinates aren't valid (X: {2} Y: {3})", creature.GetGUID().ToString(), creature.GetEntry(), creature.GetPositionX(), creature.GetPositionY()); return(null); } PhasingHandler.InitDbPhaseShift(creature.GetPhaseShift(), data.phaseUseFlags, data.phaseId, data.phaseGroup); PhasingHandler.InitDbVisibleMapId(creature.GetPhaseShift(), data.terrainSwapMap); if (!map.AddToMap(creature)) { return(null); } _staticPassengers.Add(creature); Global.ScriptMgr.OnAddCreaturePassenger(this, creature); return(creature); }