void Draw(int playerIndex, Game.Core.Interfaces.Location.Models.ILocation location, MoveDirection direction) { Console.Clear(); // Raise IDrawingObject's event before the object is drawn. var handler = OnDrawHandler; if (handler != null && playerIndex > 0) { //direction handler(playerIndex, direction); Console.WriteLine("Player moved " + playerIndex.ToString()); } else { Console.WriteLine("Press any key to start"); } for (int i = 0; i < location.Height; i++) { for (int j = 0; j < location.Width; j++) { var layouts = location.GetFields(i, j).ToArray(); Console.Write(" | " + (int)layouts.Last().Type); } Console.WriteLine(" |"); } }
public void DrawLocation(Game.Core.Interfaces.Location.Models.ILocation location) { Draw(0, location, MoveDirection.None); ConsoleKeyInfo info = Console.ReadKey(); while (info.Key != ConsoleKey.Escape) { for (int playerIndex = 1; playerIndex <= location.PlayerCount; playerIndex++) { var direction = getMoveDirection(info.Key); Console.WriteLine("Pressed: " + info.Key + ", Move Direction: " + direction); Draw(playerIndex, location, direction); //event info = Console.ReadKey(); } } }