public bool LoadMapTile(uint tileX, uint tileY, VMapManager vm) { if (iTreeValues == null) { Log.outError(LogFilter.Server, "StaticMapTree.LoadMapTile() : tree has not been initialized [{0}, {1}]", tileX, tileY); return(false); } bool result = true; FileStream stream = OpenMapTileFile(VMapManager.VMapPath, iMapID, tileX, tileY, vm); if (stream == null) { iLoadedTiles[packTileID(tileX, tileY)] = false; } else { using (BinaryReader reader = new BinaryReader(stream)) { if (reader.ReadStringFromChars(8) != MapConst.VMapMagic) { return(false); } uint numSpawns = reader.ReadUInt32(); for (uint i = 0; i < numSpawns && result; ++i) { // read model spawns ModelSpawn spawn; result = ModelSpawn.readFromFile(reader, out spawn); if (result) { // acquire model instance WorldModel model = vm.acquireModelInstance(spawn.name, spawn.flags); if (model == null) { Log.outError(LogFilter.Server, "StaticMapTree.LoadMapTile() : could not acquire WorldModel [{0}, {1}]", tileX, tileY); } // update tree if (iSpawnIndices.ContainsKey(spawn.ID)) { uint referencedVal = iSpawnIndices[spawn.ID]; if (!iLoadedSpawns.ContainsKey(referencedVal)) { if (referencedVal >= iNTreeValues) { Log.outError(LogFilter.Maps, "StaticMapTree.LoadMapTile() : invalid tree element ({0}/{1}) referenced in tile {2}", referencedVal, iNTreeValues, stream.Name); continue; } iTreeValues[referencedVal] = new ModelInstance(spawn, model); iLoadedSpawns[referencedVal] = 1; } else { ++iLoadedSpawns[referencedVal]; } } else { result = false; } } } } iLoadedTiles[packTileID(tileX, tileY)] = true; } return(result); }
public LoadResult LoadMapTile(uint tileX, uint tileY, VMapManager vm) { if (iTreeValues == null) { Log.outError(LogFilter.Server, "StaticMapTree.LoadMapTile() : tree has not been initialized [{0}, {1}]", tileX, tileY); return(LoadResult.ReadFromFileFailed); } LoadResult result = LoadResult.FileNotFound; TileFileOpenResult fileResult = OpenMapTileFile(VMapManager.VMapPath, iMapID, tileX, tileY, vm); if (fileResult.File != null) { result = LoadResult.Success; using (BinaryReader reader = new(fileResult.File)) { if (reader.ReadStringFromChars(8) != MapConst.VMapMagic) { result = LoadResult.VersionMismatch; } if (result == LoadResult.Success) { uint numSpawns = reader.ReadUInt32(); for (uint i = 0; i < numSpawns && result == LoadResult.Success; ++i) { // read model spawns if (ModelSpawn.ReadFromFile(reader, out ModelSpawn spawn)) { // acquire model instance WorldModel model = vm.AcquireModelInstance(spawn.name, spawn.flags); if (model == null) { Log.outError(LogFilter.Server, "StaticMapTree.LoadMapTile() : could not acquire WorldModel [{0}, {1}]", tileX, tileY); } // update tree if (iSpawnIndices.ContainsKey(spawn.Id)) { uint referencedVal = iSpawnIndices[spawn.Id]; if (!iLoadedSpawns.ContainsKey(referencedVal)) { if (referencedVal >= iNTreeValues) { Log.outError(LogFilter.Maps, "StaticMapTree.LoadMapTile() : invalid tree element ({0}/{1}) referenced in tile {2}", referencedVal, iNTreeValues, fileResult.Name); continue; } iTreeValues[referencedVal] = new ModelInstance(spawn, model); iLoadedSpawns[referencedVal] = 1; } else { ++iLoadedSpawns[referencedVal]; } } else if (iMapID == fileResult.UsedMapId) { // unknown parent spawn might appear in because it overlaps multiple tiles // in case the original tile is swapped but its neighbour is now (adding this spawn) // we want to not mark it as loading error and just skip that model Log.outError(LogFilter.Maps, $"StaticMapTree.LoadMapTile() : invalid tree element (spawn {spawn.Id}) referenced in tile fileResult.Name{fileResult.Name} by map {iMapID}"); result = LoadResult.ReadFromFileFailed; } } else { Log.outError(LogFilter.Maps, $"StaticMapTree.LoadMapTile() : cannot read model from file (spawn index {i}) referenced in tile {fileResult.Name} by map {iMapID}"); result = LoadResult.ReadFromFileFailed; } } } iLoadedTiles[PackTileID(tileX, tileY)] = true; } } else { iLoadedTiles[PackTileID(tileX, tileY)] = false; } return(result); }
public ModelInstance() { iInvScale = 0.0f; iModel = null; }
public void setModel(WorldModel model) { iModel = model; }
public void SetUnloaded() { iModel = null; }