private void ShowSkillList() { if (this._skills == null) { Debug.LogError("DB不存在skill数据"); return; } GUILayout.BeginScrollView(pos, GUILayout.Width(100), GUILayout.Height(800)); foreach (Skill skill in _skills) { if (GUILayout.Button(skill.Id + "")) { Game.Battle.Skill.Skill sk = new Game.Battle.Skill.Skill(); sk.Id = Convert.ToInt32(skill.Id); this._skill.SkillList.Insert(this._index, sk); this.Close(); } } GUILayout.EndScrollView(); }
/// <summary> /// 所有技能 /// </summary> private void OnGUI_DrawSkillGroup() { if (skill == null) { return; } GUILayout.BeginVertical(GUILayout.Width(300), GUILayout.Height(800)); //保存按钮 { var oc = GUI.backgroundColor; GUI.color = Color.yellow; if (GUILayout.Button("保存", GUILayout.Width(100), GUILayout.Height(30))) { EditorUtility.SetDirty(skill); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); } // GUILayout.EndHorizontal(); GUI.backgroundColor = oc; } GUILayout.Label("技能列表:"); //显示所有按钮 int count = skill.SkillList.Count; for (int i = 0; i < count; i++) { if (curSkillIndex == i) { GUI.color = Color.green; } else { GUI.color = Color.white; } var s = skill.SkillList[i]; s.Id = i + 1; GUILayout.BeginHorizontal(); //每一个技能的横条 { if (GUILayout.Button(s.Id.ToString())) { curSkillIndex = i; curSkill = s; this.curSkillblockList = curSkill.Blocks; curSkillblockIndex = -1; curSkillEvnetIndex = -1; curSkillblock = null; curSkillEventList = null; curAniClip = null; curSkillEventEditor = null; GUI.FocusControl("RefreshFocus"); } GUI.color = GUI.backgroundColor; if (GUILayout.Button("DEL", GUILayout.Width(35))) { skill.SkillList.Remove(s); curSkillIndex = -1; curSkillblockIndex = -1; curSkillEvnetIndex = -1; curSkillblock = null; curSkillEventList = null; curAniClip = null; curSkillEventEditor = null; curSkillblockList = null; count = skill.SkillList.Count; GUI.FocusControl("RefreshFocus"); } } GUILayout.EndHorizontal(); } GUILayout.Space(20); if (GUILayout.Button("创建skill")) { if (skill.SkillList == null || skill.SkillList.Count == 0) { skill.SkillList = new List <Game.Battle.Skill.Skill>(); } var s = new Skill(); // s.Id = skill.SkillList.Count; skill.SkillList.Add(s); } GUILayout.EndVertical(); TableToolMenu.Layout_DrawSeparatorV(Color.gray, 2); }