private void AcceptAsyncCompleted(object sender, SocketAsyncEventArgs e) { Socket socket = null; try { socket = e.AcceptSocket; socket.SendBufferSize = BaseServer.SEND_BUFF_SIZE; BaseClient newClient = this.GetNewClient(); try { if (BaseServer.log.IsInfoEnabled) { string str = socket.Connected ? socket.RemoteEndPoint.ToString() : "socket disconnected"; BaseServer.log.Info("Incoming connection from " + str); } object syncRoot; Monitor.Enter(syncRoot = this._clients.SyncRoot); try { this._clients.Add(newClient, newClient); newClient.Disconnected += new ClientEventHandle(this.client_Disconnected); } finally { Monitor.Exit(syncRoot); } newClient.Connect(socket); newClient.ReceiveAsync(); } catch (Exception arg) { BaseServer.log.ErrorFormat("create client failed:{0}", arg); newClient.Disconnect(); } } catch { if (socket != null) { try { socket.Close(); } catch { } } } finally { e.Dispose(); this.AcceptAsync(); } }
private void AcceptAsyncCompleted(object sender, SocketAsyncEventArgs e) { Socket sock = null; try { sock = e.AcceptSocket; sock.SendBufferSize = BaseServer.SEND_BUFF_SIZE; BaseClient client = this.GetNewClient(); try { string ip = sock.Connected ? sock.RemoteEndPoint.ToString() : "socket disconnected"; BaseServer.log.Debug("Incoming connection from " + ip); object syncRoot; Monitor.Enter(syncRoot = this._clients.SyncRoot); try { this._clients.Add(client, client); client.Disconnected += new ClientEventHandle(this.client_Disconnected); } finally { Monitor.Exit(syncRoot); } client.Connect(sock); client.ReceiveAsync(); } catch (Exception ex) { BaseServer.log.ErrorFormat("create client failed:{0}", ex); client.Disconnect(); } } catch { if (sock != null) { try { sock.Close(); } catch { } } } finally { e.Dispose(); this.AcceptAsync(); } }
/// <summary> /// Accepts complete event's callback funciton. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void AcceptAsyncCompleted(object sender, SocketAsyncEventArgs e) { Socket sock = null; try { sock = e.AcceptSocket; sock.SendBufferSize = SEND_BUFF_SIZE; BaseClient client = GetNewClient(); //TrieuLSL try { if (log.IsInfoEnabled) { string ip = sock.Connected ? sock.RemoteEndPoint.ToString() : "socket disconnected"; log.Info("Incoming connection from " + ip); } lock (_clients.SyncRoot) { _clients.Add(client, client);//Add the client instance to a hy dictionary. client.Disconnected += client_Disconnected; } client.Connect(sock); client.ReceiveAsync(); } catch (Exception ex) { log.ErrorFormat("create client failed:{0}", ex); client.Disconnect(); } } catch { if (sock != null) // don't leave the socket open on exception { try { sock.Close(); } catch { } } } finally { e.Dispose(); AcceptAsync(); } }
private void AcceptAsyncCompleted(object sender, SocketAsyncEventArgs e) { Socket connectedSocket = null; try { connectedSocket = e.AcceptSocket; connectedSocket.SendBufferSize = SEND_BUFF_SIZE; BaseClient newClient = this.GetNewClient(); try { if (log.IsInfoEnabled) { log.Info("Incoming connection from " + (connectedSocket.Connected ? connectedSocket.RemoteEndPoint.ToString() : "socket disconnected")); } lock (this._clients.SyncRoot) { this._clients.Add(newClient, newClient); newClient.Disconnected += new ClientEventHandle(this.client_Disconnected); } newClient.Connect(connectedSocket); newClient.ReceiveAsync(); } catch (Exception exception) { log.ErrorFormat("create client failed:{0}", exception); newClient.Disconnect(); } } catch { if (connectedSocket != null) { try { connectedSocket.Close(); } catch { } } } finally { e.Dispose(); this.AcceptAsync(); } }