async Task <LandDetails> GetLandDetails(ushort x, ushort y) { LandDetails result = new LandDetails() { X = x, Y = y }; //System.Threading.Thread.Sleep(5000); //StringBuilder sb = new StringBuilder(); List <Task <Contracts.Land.ContractDefinition.GetTileOutputDTO> > getTileTasks = new List <Task <Contracts.Land.ContractDefinition.GetTileOutputDTO> >(); for (byte i = 0; i < 18; i++) { getTileTasks.Add(EthKeyManager.Land.GetTileQueryAsync(x, y, i)); } for (byte i = 0; i < 18; i++) { var tileOutput = await getTileTasks[i]; result.TileInfoRaw.Add(tileOutput); } return(result); }
internal async Task LoadIsland(int mainIslandX, int mainIslandY) { Debug.Log("Loading Island " + mainIslandX + " " + mainIslandY); CurrentLandDetails = await GetLandDetails((ushort)mainIslandX, (ushort)mainIslandY); CurrentLandDetailsDirty = true; }
async Task SetToNewLand(Galleass3D.Contracts.Land.ContractDefinition.LandGeneratedEventDTO generateLandEvent) { Debug.Log("Land got generated: " + generateLandEvent.X + " " + generateLandEvent.Y + " - " + generateLandEvent.Island1 + " - " + generateLandEvent.Island2 + " - " + generateLandEvent.Island3 + " - " + generateLandEvent.Island4 + " - " + generateLandEvent.Island5 + " - " + generateLandEvent.Island6 + " - " + generateLandEvent.Island7 + " - " + generateLandEvent.Island8 + " - " + generateLandEvent.Island9); CurrentLandDetails = await GetLandDetails(generateLandEvent.X, generateLandEvent.Y); CurrentLandDetailsDirty = true; }