상속: INetworkConnection
        public void CloseTest()
        {
            int shutdownCount = 0;
            int closeCount = 0;

            ManualResetEvent resetEvent = new ManualResetEvent(false);

            NetworkConnection connection = new NetworkConnection(_client);

            connection.Shutdown += (sender, args) =>
            {
                shutdownCount++;
                resetEvent.Set();
            };

            connection.ConnectionClosed += (sender, args) =>
            {
                closeCount++;
                resetEvent.Set();
            };

            connection.Start();
            connection.Close();

            Assert.That(resetEvent.WaitOne(2000));
            Assert.That(shutdownCount, Is.EqualTo(0));
            Assert.That(closeCount, Is.EqualTo(1));
        }
        public void RapidReceiveData()
        {
            ManualResetEvent resetEvent = new ManualResetEvent(false);

            NetworkConnection connection = new NetworkConnection(_client);

            byte[] originalBuffer = new byte[10000];
            List<byte> copiedBuffer = new List<byte>();

            for (int i = 0; i < 10000; i++)
            {
                originalBuffer[i] = (byte) ( i % 100 );
            }

            connection.DataAvailable += (sender, args) =>
                                        {
                                            var receiveBuffer = args.Data;

                                            copiedBuffer.AddRange(receiveBuffer);

                                            if (copiedBuffer.Count() == 10000)
                                            {
                                                resetEvent.Set();
                                            }
                                        };

            connection.Start();

            for (int i = 0; i < 1000; i++)
            {
                byte[] buffer = new byte[10];

                Array.Copy( originalBuffer, i * 10, buffer, 0, 10  );

                _serverClient.Send(buffer);
            }

            Assert.That(resetEvent.WaitOne(2000));
            Assert.That(originalBuffer, Is.EqualTo(copiedBuffer)  );
        }
        private void HandleNewClientConnect( IAsyncResult ar )
        {
            Contract.Requires( ar != null );

            try
            {
                // Server may be in the process of shutting down. Ignore pending connect notifications.
                if ( _socket != null )
                {
                    Socket clientSocket = _socket.EndAccept( ar );

                    // Immediately listen for the next clientSession
                    _socket.BeginAccept( HandleNewClientConnect, null );

                    if ( clientSocket == null )
                    {
                        ServiceLog.Logger.Warning( "The client connection failed and the client session will be aborted." );
                    }
                    else
                    {
                        ServiceLog.Logger.Info( "{0} New client connect", clientSocket.GetHashCode() );

                        // TODO: Unsure if this is really needed. Client sessions remain in memory longer if this is not set
                        //clientSocket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.Linger, false );
                        //clientSocket.SetSocketOption( SocketOptionLevel.Socket, SocketOptionName.KeepAlive, false );

                        NetworkConnection networkConnection = new NetworkConnection( clientSocket );

                        _clientConnectCallback( networkConnection );
                    }
                }
            }
            catch ( Exception ex )
            {
                ServiceLog.Logger.Exception( "Error establishing client connect", ex );
            }
        }
        public void StopSendingTest()
        {
            int shutdownCount = 0;

            ManualResetEvent resetEvent = new ManualResetEvent(false);

            NetworkConnection connection = new NetworkConnection(_client);

            connection.Shutdown += ( sender, args ) =>
                                          {
                                              shutdownCount++;
                                              resetEvent.Set();
                                          };

            connection.Start();

            _serverClient.Shutdown(SocketShutdown.Send);

            Assert.That(resetEvent.WaitOne(2000));
            Assert.That(shutdownCount, Is.EqualTo(1));
        }
 public void StartupTest()
 {
     NetworkConnection connection = new NetworkConnection(_server);
 }
        public void SocketClosedBeforeSendTest()
        {
            NetworkConnection connection = new NetworkConnection(_client);

            _serverClient.Close();
            _client.Close();

            Assert.Throws<SocketException>(() => connection.SendData(_buffer));
        }
        public void SendData()
        {
            int eventCount = 0;

            ManualResetEvent resetEvent = new ManualResetEvent(false);

            NetworkConnection connection = new NetworkConnection(_client);

            connection.DataSent += ( sender, args ) =>
                                   {
                                       eventCount++;
                                       resetEvent.Set();
                                   };

            byte[] buffer = new byte[10];
            _serverClient.BeginReceive( buffer,
                                        0,
                                        10,
                                        SocketFlags.None,
                                        ar =>_serverClient.EndReceive( ar ),
                                        null );

            connection.SendData(_buffer);

            Assert.That(resetEvent.WaitOne(2000));

            Assert.That(buffer[0], Is.EqualTo(1), "Data not sent to server");
            Assert.That(eventCount, Is.EqualTo(1));
        }
        public void ReceiveDoesNotWorkIfNotStarted()
        {
            ManualResetEvent resetEvent = new ManualResetEvent(false);

            NetworkConnection connection = new NetworkConnection(_client);

            byte[] buffer = null;
            connection.DataAvailable += (sender, args) =>
            {
                buffer = args.Data;
                resetEvent.Set();
            };

            // Send data from other end. Object under test should not receive data since it was not started.
            _serverClient.Send(_buffer);

            Assert.That(resetEvent.WaitOne(1000), Is.False);
        }
        public void ReceiveData()
        {
            ManualResetEvent resetEvent = new ManualResetEvent(false);

            NetworkConnection connection = new NetworkConnection(_client);

            byte[] buffer = null;
            connection.DataAvailable += ( sender, args ) =>
                                        {
                                            buffer = args.Data;
                                            resetEvent.Set();
                                        };

            // Send data from other end. Place this before the Start method to verify what might happen
            // on an actual network. Data may arrive before we start to receive it.
            _serverClient.Send( _buffer );

            connection.Start();

            Assert.That(resetEvent.WaitOne(2000));
            Assert.That(buffer[0], Is.EqualTo(1));
        }