/// <summary>
        /// Crawls the StarCraft 2 MPQs to grab the *.galaxy files inside. These files are parsed for (native) functions and constants.
        /// </summary>
        /// <returns>The functions and constants of StarCraft 2 in form of a LibraryData</returns>
        LibraryData loadLibraries()
        {
            // parse the files for functions and constants
            CrawlAndParseMpqs();

            // convert the functions and constants to a LibraryData format
            LibraryData lib = new LibraryData();

            // create the methods with from crawled info
            foreach (ParsedFunction function in functions)
            {
                AMethodDecl method = new AMethodDecl();
                if (function.IsNative)
                    method.SetNative(new TNative("native"));
                method.SetName(new TIdentifier(function.Name));
                method.SetReturnType(new ANamedType(new TIdentifier(function.ReturnType), null));

                // add function parameter
                foreach (var parameter in function.Parameters)
                {
                    method.GetFormals().Add(new AALocalDecl(new APublicVisibilityModifier(), null, null, null, null,
                                                                new ANamedType(new TIdentifier(parameter.Item1), null),
                                                                new TIdentifier(parameter.Item2), null));
                }

                lib.Methods.Add(method);
            }

            // create the constants from the crawled info
            foreach (ParsedConstant constant in constants)
            {
                AFieldDecl field = new AFieldDecl(new APublicVisibilityModifier(), null, new TConst("const"),
                    new ANamedType(new TIdentifier(constant.Type), null),
                    new TIdentifier(constant.Name), new AStringConstExp(new TStringLiteral(constant.Value)));
                lib.Fields.Add(field);
            }

            functions.Clear();
            constants.Clear();

            return lib;
        }