public void CanBeInstantiatedOnCooldown() { var timer = GetTimer(); TestCooldownWeapon weapon = new TestCooldownWeapon(timer, 5f, true); weapon.Fire(); Assert.IsFalse(weapon.WeaponFired); }
public void CooldownWeaponCanBeInstantiated() { var timer = GetTimer(); TestCooldownWeapon weapon = new TestCooldownWeapon(timer); weapon.Fire(); Assert.IsTrue(weapon.WeaponFired); }
public void CanBeFiredOffCooldown() { var timer = GetTimer(); TestCooldownWeapon weapon = new TestCooldownWeapon(timer); weapon.Fire(); Assert.IsTrue(weapon.WeaponFired); Assert.AreEqual(1, weapon.TimesFired); }
public void CanBeFiredMultipleTimesAroundCooldown() { var timer = GetTimer(); TestCooldownWeapon weapon = new TestCooldownWeapon(timer, 3f, false); // Should Fire weapon.Fire(); // Should Also Fire weapon.Fire(); Assert.IsTrue(weapon.WeaponFired); Assert.AreEqual(2, weapon.TimesFired); }
public void GoesOnCooldownWhenFired() { var timer = GetTimer(); TestCooldownWeapon weapon = new TestCooldownWeapon(timer, 6f, false); // Should Fire weapon.Fire(); // Should Not weapon.Fire(); Assert.IsTrue(weapon.WeaponFired); Assert.AreEqual(1, weapon.TimesFired); }