// Use this for initialization
 void Start()
 {
     rb2d = GetComponent<Rigidbody2D>();
     userControl = GetComponent<Platformer2DUserControl>();
     m_Character = GetComponent<PlatformerCharacter2D>();
 }
 private void Awake()
 {
     m_Character = GetComponent<PlatformerCharacter2D>();
     m_wallBehaviour = GetComponent<WallBehaviour>();
 }