public LifeBar() { GalagaBus.GetBus().Subscribe(GameEventType.PlayerEvent, this); for (int i = 1; i < 4; i++) { playerLives.Add(new PlayerLife( new StationaryShape( new Vec2F(0f, 0f), new Vec2F(0.05f, 0.05f)), i)); } }
public Game() { win = new Window("Film", 500, 500); gameTimer = new GameTimer(60, 144); GalagaBus.GetBus().InitializeEventBus(new List <GameEventType> { GameEventType.InputEvent, GameEventType.WindowEvent, GameEventType.PlayerEvent, GameEventType.GameStateEvent }); win.RegisterEventBus(GalagaBus.GetBus()); GalagaBus.GetBus().Subscribe(GameEventType.WindowEvent, this); stateMachine = new StateMachine(); GalagaBus.GetBus().Subscribe(GameEventType.GameStateEvent, stateMachine); GalagaBus.GetBus().Subscribe(GameEventType.InputEvent, stateMachine); }
public Player(DynamicShape shape) : base(shape, Player.stride) { GalagaBus.GetBus().Subscribe(GameEventType.PlayerEvent, this); lives = 3; }