// Use this for initialization void Start() { nextBulletTimer = nextBulletTimerBase; playerController = gameObject.GetComponent<PlayerController>(); playerAmmo = gameObject.GetComponent<PlayerAmmo>(); listener = gameObject.GetComponent<AudioSource>(); }
// Use this for initialization void Start() { controller = gameObject.GetComponent<WeaponControllerCarter>(); playerController = gameObject.GetComponent<PlayerController>(); playerAmmo = gameObject.GetComponent<PlayerAmmo>(); listener = GetComponent<AudioSource>(); }
public float timerCancelFireAfterReload = 0.5f; // Timer set. TODO : match with the sound's time of reloading void Awake() { playerAmmo = gameObject.GetComponent<PlayerAmmo>(); doubleGuns = gameObject.GetComponent<WeaponDoubleGuns>(); flamethrower = gameObject.GetComponent<WeaponFlamethrower>(); playerController = gameObject.GetComponent<PlayerController>(); }
// Use this for initialization void Start() { playerAmmo = gameObject.GetComponent<PlayerAmmo>(); doubleGuns = gameObject.GetComponent<WeaponDoubleGuns>(); flamethrower = gameObject.GetComponent<WeaponFlamethrower>(); if (rigWeaponAndArms != null && rigWeaponAndArms.Length > 1) { //Use the double gun at start indexActiveWeapon = 0; rigWeaponAndArms[0].SetActive(true); rigWeaponAndArms[1].SetActive(false); } }
void OnTriggerEnter(Collider other) { if (other.tag == "Player") { //Debug.Log("I'am a AmmoBox type " + ammoType + " and i was touched by " + marineType); PlayerAmmo playerInv = other.gameObject.GetComponent <PlayerAmmo>(); if (ammoType == AmmoType.AmmoType1 && marineType == MarinesType.MajCarter) { playerInv.PickUpAmmo(ammoType, amount * 20); // Flamethrower } else { playerInv.PickUpAmmo(ammoType, amount); } amount = 0; Depop(); } }
void Awake() { if (playerDisplay) { entityDisplay = playerDisplay; } anim = gameObject.GetComponent <Animator>(); playerAmmo = gameObject.GetComponent <PlayerAmmo>(); body = gameObject.GetComponent <Rigidbody>(); if (marinesType == MarinesType.MajCarter) { weapCCarter = GetComponent <WeaponControllerCarter>(); } else { weapCHartman = GetComponent <WeaponControllerHartman>(); } GameController.Player = this; GameController.TopDownCamera.SetTarget(transform); }
void Awake() { if (playerDisplay) { entityDisplay = playerDisplay; } anim = gameObject.GetComponent<Animator>(); playerAmmo = gameObject.GetComponent<PlayerAmmo>(); body = gameObject.GetComponent<Rigidbody>(); if (marinesType == MarinesType.MajCarter) { weapCCarter = GetComponent<WeaponControllerCarter>(); } else { weapCHartman = GetComponent<WeaponControllerHartman>(); } GameController.Player = this; GameController.TopDownCamera.SetTarget(transform); }
// Use this for initialization void Start() { playerAmmo = gameObject.GetComponent<PlayerAmmo>(); listener = GetComponent<AudioSource>(); }
// Use this for initialization void Start() { playerAmmo = gameObject.GetComponent <PlayerAmmo>(); listener = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { playerAmmo = gameObject.GetComponent<PlayerAmmo>(); assaultRifle = gameObject.GetComponent<WeaponAssaultRifle>(); }
public float timerCancelFireAfterReload = 0.5f; // Timer set void Awake() { playerAmmo = gameObject.GetComponent <PlayerAmmo>(); assaultRifle = gameObject.GetComponent <WeaponAssaultRifle>(); playerController = gameObject.GetComponent <PlayerController>(); }
// Use this for initialization void Start() { playerAmmo = gameObject.GetComponent<PlayerAmmo>(); }
public float timerCancelFireAfterReload = 0.5f; // Timer set void Awake() { playerAmmo = gameObject.GetComponent<PlayerAmmo>(); assaultRifle = gameObject.GetComponent<WeaponAssaultRifle>(); playerController = gameObject.GetComponent<PlayerController>(); }