public GameDrawClassComponents(ContentManager Content, Model.StaticTextureImages staticTextureImages, Model.StaticFonts staticFonts, Game1 _This, SpriteBatch spriteBatch, GraphicsDevice graphicsDevice, int screenWidth, int screenHeight) { _Content = Content; _staticTextureImages = staticTextureImages; _staticFonts = staticFonts; _this = _This; _spriteBatch = spriteBatch; _graphicsDevice = graphicsDevice; _screenWidth = screenWidth; _screenHeight = screenHeight; _isNull = false; }
public GameUpdateClassComponents(MouseState curMouseState, ContentManager Content, Model.StaticTextureImages staticTextureImages, Model.StaticFonts staticFonts, Game1 _This, GameComponentCollection Components, GraphicsDevice graphicsDevice, int screenWidth, int screenHeight) { _curMouseState = curMouseState; _Content = Content; _staticTextureImages = staticTextureImages; _staticFonts = staticFonts; _this = _This; _Components = Components; _graphicsDevice = graphicsDevice; _screenWidth = screenWidth; _screenHeight = screenHeight; _isNull = false; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> /// protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ///////////////////////////// //Load all Content Images and Fonts ///////////////////////////// staticTextureImages = new Model.StaticTextureImages(Content, GraphicsDevice); staticFonts = new Model.StaticFonts(Content); currentStartMenu.loadStartMenuContent(staticTextureImages, staticFonts); currentStartMenu.loadUpTheStartMenu(); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> /// protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ///////////////////////////// //Load all Content Images and Fonts ///////////////////////////// staticTextureImages = new Model.StaticTextureImages(Content,GraphicsDevice); staticFonts = new Model.StaticFonts(Content); currentStartMenu.loadStartMenuContent(staticTextureImages, staticFonts); currentStartMenu.loadUpTheStartMenu(); // TODO: use this.Content to load your game content here }