void CreateTeams() { MainPlayer = new Player(); MainPlayer.SetEnabled(true); MainPlayer.SetControllable(true); MainPlayer.SetSpawnPosition(FindEntity("Tent").Transformation.GetPosition()); //MainPlayer.SetSpawnPosition(FindEntity("Tent").Transformation.GetPosition()); Entities.Add("Player", MainPlayer); MainDirector = new AIDirector(); Entities.Add("AIDirector", MainDirector); Entities.Add("SeaMonster", new SeaMonster()); }
void CreateTeams() { Player player = new Player(); player.SetEnabled(true); player.SetControllable(true); Entities.Add("Player", player); }