public TestVectorFunctions() { float angleDegrees = 45f; Console.WriteLine("Deg2Rad ok ?:" + (Vec2.Deg2Rad(angleDegrees) == 0.25f * Mathf.PI)); float angleRadiand = 0.25f * Mathf.PI; Console.WriteLine("Rad2Deg ok ?:" + (Vec2.Rad2Deg(angleRadiand) == 45f)); Vec2 setNewAngleDegrees = new Vec2(10, 0); Vec2 expected = new Vec2(7.071068f, 7.071068f); setNewAngleDegrees.SetAngleDegrees(45); Console.WriteLine("SetAngleDegrees ok ?:" + (setNewAngleDegrees.x == expected.x && setNewAngleDegrees.y == expected.y)); Vec2 setNewAngleRadians = new Vec2(10, 0); Vec2 expectedRad = new Vec2(7.071068f, 7.071068f); setNewAngleRadians.SetAngleRadians(Mathf.PI * 0.25f); Console.WriteLine("SetAngleRadians ok ?:" + (setNewAngleRadians.x == expectedRad.x && setNewAngleRadians.y == expectedRad.y)); Vec2 getAndleDegrees = new Vec2(10, 10); Console.WriteLine("getAndleDegrees ok ?:" + (getAndleDegrees.GetAngleDegrees() == 45f)); Vec2 getAndleRadians = new Vec2(10, 10); Console.WriteLine("getAndleRadians ok ?:" + (getAndleRadians.GetAngleRadians() == Vec2.Deg2Rad(45f))); Vec2 originalRoatateDeg = new Vec2(10, 0); Vec2 endRoatateDeg = new Vec2(7.071068f, 7.071068f); originalRoatateDeg.RotateDegrees(45f); Console.WriteLine("RotateDegrees ok ?:" + (originalRoatateDeg.x == endRoatateDeg.x && originalRoatateDeg.y == endRoatateDeg.y)); Vec2 originalRoatateRad = new Vec2(10, 0); Vec2 endRoatateRad = new Vec2(7.071068f, 7.071068f); originalRoatateRad.RotateRadians(Mathf.PI * 0.25f); Console.WriteLine("RotateRadians ok ?:" + (originalRoatateRad.x == endRoatateRad.x && originalRoatateRad.y == endRoatateRad.y)); Vec2 originalRoatateOverDeg = new Vec2(10, 0); Vec2 pointDeg = new Vec2(5, 0); Vec2 endRoatateOverDeg = new Vec2(8.535534f, 3.535534f); originalRoatateOverDeg.RotateAroundDegrees(45f, pointDeg); Console.WriteLine("RotateOverDegrees ok ?:" + (originalRoatateOverDeg.x == endRoatateOverDeg.x && originalRoatateOverDeg.y == endRoatateOverDeg.y)); Vec2 originalRoatateOverRad = new Vec2(10, 0); Vec2 pointRad = new Vec2(5, 0); Vec2 endRoatateOverRad = new Vec2(8.535534f, 3.535534f); originalRoatateOverRad.RotateAroundRadians(Mathf.PI * 0.25f, pointDeg); Console.WriteLine("RotateOverRadians ok ?:" + (originalRoatateOverRad.x == endRoatateOverRad.x && originalRoatateOverRad.y == endRoatateOverRad.y)); }