예제 #1
0
        /// <summary>
        /// Returns a string with some internal engine information. Use this for debugging, especially when the game slows down.
        /// </summary>
        /// <returns>Internal engine information.</returns>
        public string GetDiagnostics()
        {
            string output = "";

            output += "Number of objects in hierarchy: " + CountSubtreeSize(this) + '\n';
            output += "OnBeforeStep delegates: " + (OnBeforeStep == null?0:OnBeforeStep.GetInvocationList().Length) + '\n';
            output += "OnAfterStep delegates: " + (OnAfterStep == null?0:OnAfterStep.GetInvocationList().Length) + '\n';
            output += "OnAfterRender delegates: " + (OnAfterRender == null?0:OnAfterRender.GetInvocationList().Length) + '\n';
            output += Texture2D.GetDiagnostics();
            output += _collisionManager.GetDiagnostics();
            output += _updateManager.GetDiagnostics();
            return(output);
        }