/// <summary> /// Temporary helper function. This is just to aid /// in testing until a proper saver/loader can be /// written. /// </summary> public void MapFillPattern1() { for (int i = 0; i < _mapWidth; i++) for (int j = 0; j < _mapHeight; j++) { _data[i, j] = new Chunk(); _data[i,j]._tile = (TileID)((i + j) % 5); } }
/// <summary> /// Temporary helper function. This is just to aid /// in testing until a proper saver/loader can be /// written. /// </summary> public void MapFillRandom() { for( int i = 0; i < _mapWidth; i++ ) for (int j = 0; j < _mapHeight; j++) { _data[i, j] = new Chunk(); _data[i,j]._tile = (TileID)_maprand.Next(0, 5); } }