/// <summary> /// Sets some UI text to indicate that the addon loader is having an update check /// </summary> /// <param name="aViewModel"></param> public LoaderSetup(UpdatingViewModel aViewModel) { viewModel = aViewModel; viewModel.label = "Checking for updates to Addon Loader"; userConfig = Configuration.getConfigAsYAML(); loader_game_path = Path.Combine(userConfig.game_path, userConfig.bin_folder); }
/// <summary> /// Constructor; also sets some UI text to indicate that the addon loader is having an update check /// </summary> public LoaderSetup(IConfigurationManager configurationManager) { _configurationManager = configurationManager; viewModel = UpdatingViewModel.GetInstance; viewModel.ProgBarLabel = "Checking for updates to Addon Loader"; loader_game_path = Path.Combine(configurationManager.UserConfig.GamePath, configurationManager.UserConfig.BinFolder); }
public static async void UpdateAll() { UpdatingViewModel viewModel = UpdatingViewModel.GetInstance; LoaderSetup settingUp = new LoaderSetup(new ConfigurationManager()); await settingUp.HandleLoaderUpdate(); List <AddonInfoFromYaml> addons = (List <AddonInfoFromYaml>)Application.Current.Properties["Selected"]; var configurationManager = new ConfigurationManager(); foreach (AddonInfoFromYaml addon in addons.Where(add => add != null)) { GenericUpdater updater = new GenericUpdater(addon, configurationManager); if (!(addon.additional_flags != null && addon.additional_flags.Contains("self-updating") && configurationManager.UserConfig.AddonsList.FirstOrDefault(a => a.Name == addon.addon_name)?.Installed == true)) { await updater.Update(); } } viewModel.ProgBarLabel = "Updates Complete"; viewModel.DownloadProgress = 100; viewModel.CloseBtnEnabled = true; viewModel.BackBtnEnabled = true; }
/// <summary> /// The constructor sets the label to a placeholder value and disables the "finish" button. /// </summary> private UpdatingViewModel() { onlyInstance = this; ProgBarLabel = "Updating Add-Ons"; CloseBtnEnabled = false; BackBtnEnabled = false; }
/// <summary> /// Constructor; also sets some UI text to indicate that the addon loader is having an update check /// </summary> public LoaderSetup() { viewModel = UpdatingViewModel.GetInstance; viewModel.ProgBarLabel = "Checking for updates to Addon Loader"; userConfig = Configuration.getConfigAsYAML(); loader_game_path = Path.Combine(userConfig.game_path, userConfig.bin_folder); }
public GenericUpdater(AddonInfoFromYaml addon) { addon_name = addon.folder_name; addon_info = addon; viewModel = UpdatingViewModel.GetInstance; userConfig = Configuration.getConfigAsYAML(); addon_expanded_path = Path.Combine(Path.GetTempPath(), addon_name); addon_install_path = Path.Combine(Configuration.getConfigAsYAML().game_path, "addons\\"); }
public GenericUpdater(AddonInfoFromYaml addon, IConfigurationManager configurationManager) { addon_name = addon.folder_name; addon_info = addon; _configurationManager = configurationManager; viewModel = UpdatingViewModel.GetInstance; addon_expanded_path = Path.Combine(Path.GetTempPath(), addon_name); addon_install_path = Path.Combine(configurationManager.UserConfig.GamePath, "addons\\"); }
/// <summary> /// Sets the page's DataContext, initializes it, and begins the update process. /// </summary> public UpdatingView() { theViewModel = new UpdatingViewModel(); DataContext = theViewModel; InitializeComponent(); LoaderSetup settingUp = new LoaderSetup(theViewModel); Task.Run(() => UpdateHelpers.UpdateAll(theViewModel)); }
public static async void UpdateAll(UpdatingViewModel viewModel) { LoaderSetup settingUp = new LoaderSetup(viewModel); await settingUp.handleLoaderInstall(); List <AddonInfo> addons = (List <AddonInfo>)Application.Current.Properties["Selected"]; foreach (AddonInfo addon in addons.Where(add => add != null)) { GenericUpdater updater = new GenericUpdater(addon, viewModel); await updater.Update(); } viewModel.label = "Updates Complete"; viewModel.showProgress = 100; viewModel.closeButtonEnabled = true; }
public static async void UpdateAll() { UpdatingViewModel viewModel = UpdatingViewModel.GetInstance; LoaderSetup settingUp = new LoaderSetup(); await settingUp.HandleLoaderUpdate(); List <AddonInfoFromYaml> addons = (List <AddonInfoFromYaml>)Application.Current.Properties["Selected"]; foreach (AddonInfoFromYaml addon in addons.Where(add => add != null)) { GenericUpdater updater = new GenericUpdater(addon); await updater.Update(); } viewModel.ProgBarLabel = "Updates Complete"; viewModel.DownloadProgress = 100; viewModel.CloseBtnEnabled = true; }
public static async void UpdateAll() { UpdatingViewModel viewModel = UpdatingViewModel.GetInstance; LoaderSetup settingUp = new LoaderSetup(); await settingUp.HandleLoaderUpdate(); List <AddonInfoFromYaml> addons = (List <AddonInfoFromYaml>)Application.Current.Properties["Selected"]; foreach (AddonInfoFromYaml addon in addons.Where(add => add != null)) { GenericUpdater updater = new GenericUpdater(addon); if (!(addon.additional_flags != null && addon.additional_flags.Contains("self-updating") && Configuration.getConfigAsYAML().installed.ContainsKey(addon.folder_name))) { await updater.Update(); } } viewModel.ProgBarLabel = "Updates Complete"; viewModel.DownloadProgress = 100; viewModel.CloseBtnEnabled = true; viewModel.BackBtnEnabled = true; }