protected JsonActor(AbstractSingleActor actor, ParsedLog log, Dictionary <string, JsonLog.SkillDesc> skillDesc, Dictionary <string, JsonLog.BuffDesc> buffDesc) { List <PhaseData> phases = log.FightData.GetPhases(log); // Name = actor.Character; Toughness = actor.Toughness; Healing = actor.Healing; Concentration = actor.Concentration; Condition = actor.Condition; HitboxHeight = actor.HitboxHeight; HitboxWidth = actor.HitboxWidth; InstanceID = actor.InstID; // DpsAll = actor.GetDPSAll(log).Select(x => new JsonDPS(x)).ToArray(); StatsAll = actor.GetGameplayStats(log).Select(x => new JsonGameplayStatsAll(x)).ToArray(); Defenses = actor.GetDefenses(log).Select(x => new JsonDefensesAll(x)).ToArray(); // Dictionary <long, Minions> minionsList = actor.GetMinions(log); if (minionsList.Values.Any()) { Minions = minionsList.Values.Select(x => new JsonMinions(x, log, skillDesc, buffDesc)).ToList(); } // var skillByID = actor.GetCastLogs(log, 0, log.FightData.FightEnd).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()); if (skillByID.Any()) { Rotation = JsonRotation.BuildJsonRotationList(skillByID, skillDesc); } // if (log.ParserSettings.RawTimelineArrays) { Damage1S = new List <int> [phases.Count]; for (int i = 0; i < phases.Count; i++) { Damage1S[i] = actor.Get1SDamageList(log, i, phases[i], null); } } // TotalDamageDist = BuildDamageDistData(actor, null, phases, log, skillDesc, buffDesc); TotalDamageTaken = BuildDamageTakenDistData(actor, null, phases, log, skillDesc, buffDesc); // if (log.ParserSettings.RawTimelineArrays) { BoonsStates = JsonBuffsUptime.GetBuffStates(actor.GetBuffGraphs(log)[ProfHelper.NumberOfBoonsID]); ConditionsStates = JsonBuffsUptime.GetBuffStates(actor.GetBuffGraphs(log)[ProfHelper.NumberOfConditionsID]); } // Health List <HealthUpdateEvent> hpUpdates = log.CombatData.GetHealthUpdateEvents(actor.AgentItem); if (log.ParserSettings.RawTimelineArrays) { HealthPercents = hpUpdates.Select(x => new double[2] { x.Time, x.HPPercent }).ToList(); } }
public JsonMinions(Minions minions, ParsedLog log, Dictionary <string, JsonLog.SkillDesc> skillDesc, Dictionary <string, JsonLog.BuffDesc> buffDesc) { List <PhaseData> phases = log.FightData.GetPhases(log); bool isNPCMinion = minions.Master is NPC; // Name = minions.Character; // var totalDamage = new List <int>(); var totalShieldDamage = new List <int>(); foreach (PhaseData phase in phases) { int tot = 0; int shdTot = 0; foreach (AbstractDamageEvent de in minions.GetDamageLogs(null, log, phase)) { tot += de.Damage; shdTot = de.ShieldDamage; } totalDamage.Add(tot); totalShieldDamage.Add(shdTot); } TotalDamage = totalDamage; TotalShieldDamage = totalShieldDamage; if (!isNPCMinion) { var totalTargetDamage = new List <int> [log.FightData.Logic.Targets.Count]; var totalTargetShieldDamage = new List <int> [log.FightData.Logic.Targets.Count]; for (int i = 0; i < log.FightData.Logic.Targets.Count; i++) { NPC tar = log.FightData.Logic.Targets[i]; var totalTarDamage = new List <int>(); var totalTarShieldDamage = new List <int>(); foreach (PhaseData phase in phases) { int tot = 0; int shdTot = 0; foreach (AbstractDamageEvent de in minions.GetDamageLogs(tar, log, phase)) { tot += de.Damage; shdTot = de.ShieldDamage; } totalTarDamage.Add(tot); totalTarShieldDamage.Add(shdTot); } totalTargetDamage[i] = totalTarDamage; totalTargetShieldDamage[i] = totalTarShieldDamage; } TotalTargetShieldDamage = totalTargetShieldDamage; TotalTargetDamage = totalTargetDamage; } // var skillByID = minions.GetCastLogs(log, 0, log.FightData.FightEnd).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()); if (skillByID.Any()) { Rotation = JsonRotation.BuildJsonRotationList(skillByID, skillDesc); } // TotalDamageDist = new List <JsonDamageDist> [phases.Count]; for (int i = 0; i < phases.Count; i++) { PhaseData phase = phases[i]; TotalDamageDist[i] = JsonDamageDist.BuildJsonDamageDistList(minions.GetDamageLogs(null, log, phase).Where(x => !x.HasDowned).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()), log, skillDesc, buffDesc); } if (!isNPCMinion) { TargetDamageDist = new List <JsonDamageDist> [log.FightData.Logic.Targets.Count][]; for (int i = 0; i < log.FightData.Logic.Targets.Count; i++) { NPC target = log.FightData.Logic.Targets[i]; TargetDamageDist[i] = new List <JsonDamageDist> [phases.Count]; for (int j = 0; j < phases.Count; j++) { PhaseData phase = phases[j]; TargetDamageDist[i][j] = JsonDamageDist.BuildJsonDamageDistList(minions.GetDamageLogs(target, log, phase).Where(x => !x.HasDowned).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()), log, skillDesc, buffDesc); } } } }