protected JsonActor(AbstractSingleActor actor, ParsedLog log, Dictionary <string, JsonLog.SkillDesc> skillDesc, Dictionary <string, JsonLog.BuffDesc> buffDesc)
        {
            List <PhaseData> phases = log.FightData.GetPhases(log);

            //
            Name          = actor.Character;
            Toughness     = actor.Toughness;
            Healing       = actor.Healing;
            Concentration = actor.Concentration;
            Condition     = actor.Condition;
            HitboxHeight  = actor.HitboxHeight;
            HitboxWidth   = actor.HitboxWidth;
            InstanceID    = actor.InstID;
            //
            DpsAll   = actor.GetDPSAll(log).Select(x => new JsonDPS(x)).ToArray();
            StatsAll = actor.GetGameplayStats(log).Select(x => new JsonGameplayStatsAll(x)).ToArray();
            Defenses = actor.GetDefenses(log).Select(x => new JsonDefensesAll(x)).ToArray();
            //
            Dictionary <long, Minions> minionsList = actor.GetMinions(log);

            if (minionsList.Values.Any())
            {
                Minions = minionsList.Values.Select(x => new JsonMinions(x, log, skillDesc, buffDesc)).ToList();
            }
            //
            var skillByID = actor.GetCastLogs(log, 0, log.FightData.FightEnd).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList());

            if (skillByID.Any())
            {
                Rotation = JsonRotation.BuildJsonRotationList(skillByID, skillDesc);
            }
            //
            if (log.ParserSettings.RawTimelineArrays)
            {
                Damage1S = new List <int> [phases.Count];
                for (int i = 0; i < phases.Count; i++)
                {
                    Damage1S[i] = actor.Get1SDamageList(log, i, phases[i], null);
                }
            }
            //
            TotalDamageDist  = BuildDamageDistData(actor, null, phases, log, skillDesc, buffDesc);
            TotalDamageTaken = BuildDamageTakenDistData(actor, null, phases, log, skillDesc, buffDesc);
            //
            if (log.ParserSettings.RawTimelineArrays)
            {
                BoonsStates      = JsonBuffsUptime.GetBuffStates(actor.GetBuffGraphs(log)[ProfHelper.NumberOfBoonsID]);
                ConditionsStates = JsonBuffsUptime.GetBuffStates(actor.GetBuffGraphs(log)[ProfHelper.NumberOfConditionsID]);
            }
            // Health
            List <HealthUpdateEvent> hpUpdates = log.CombatData.GetHealthUpdateEvents(actor.AgentItem);

            if (log.ParserSettings.RawTimelineArrays)
            {
                HealthPercents = hpUpdates.Select(x => new double[2] {
                    x.Time, x.HPPercent
                }).ToList();
            }
        }
        public JsonMinions(Minions minions, ParsedLog log, Dictionary <string, JsonLog.SkillDesc> skillDesc, Dictionary <string, JsonLog.BuffDesc> buffDesc)
        {
            List <PhaseData> phases      = log.FightData.GetPhases(log);
            bool             isNPCMinion = minions.Master is NPC;

            //
            Name = minions.Character;
            //
            var totalDamage       = new List <int>();
            var totalShieldDamage = new List <int>();

            foreach (PhaseData phase in phases)
            {
                int tot    = 0;
                int shdTot = 0;
                foreach (AbstractDamageEvent de in minions.GetDamageLogs(null, log, phase))
                {
                    tot   += de.Damage;
                    shdTot = de.ShieldDamage;
                }
                totalDamage.Add(tot);
                totalShieldDamage.Add(shdTot);
            }
            TotalDamage       = totalDamage;
            TotalShieldDamage = totalShieldDamage;
            if (!isNPCMinion)
            {
                var totalTargetDamage       = new List <int> [log.FightData.Logic.Targets.Count];
                var totalTargetShieldDamage = new List <int> [log.FightData.Logic.Targets.Count];
                for (int i = 0; i < log.FightData.Logic.Targets.Count; i++)
                {
                    NPC tar                  = log.FightData.Logic.Targets[i];
                    var totalTarDamage       = new List <int>();
                    var totalTarShieldDamage = new List <int>();
                    foreach (PhaseData phase in phases)
                    {
                        int tot    = 0;
                        int shdTot = 0;
                        foreach (AbstractDamageEvent de in minions.GetDamageLogs(tar, log, phase))
                        {
                            tot   += de.Damage;
                            shdTot = de.ShieldDamage;
                        }
                        totalTarDamage.Add(tot);
                        totalTarShieldDamage.Add(shdTot);
                    }
                    totalTargetDamage[i]       = totalTarDamage;
                    totalTargetShieldDamage[i] = totalTarShieldDamage;
                }
                TotalTargetShieldDamage = totalTargetShieldDamage;
                TotalTargetDamage       = totalTargetDamage;
            }
            //
            var skillByID = minions.GetCastLogs(log, 0, log.FightData.FightEnd).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList());

            if (skillByID.Any())
            {
                Rotation = JsonRotation.BuildJsonRotationList(skillByID, skillDesc);
            }
            //
            TotalDamageDist = new List <JsonDamageDist> [phases.Count];
            for (int i = 0; i < phases.Count; i++)
            {
                PhaseData phase = phases[i];
                TotalDamageDist[i] = JsonDamageDist.BuildJsonDamageDistList(minions.GetDamageLogs(null, log, phase).Where(x => !x.HasDowned).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()), log, skillDesc, buffDesc);
            }
            if (!isNPCMinion)
            {
                TargetDamageDist = new List <JsonDamageDist> [log.FightData.Logic.Targets.Count][];
                for (int i = 0; i < log.FightData.Logic.Targets.Count; i++)
                {
                    NPC target = log.FightData.Logic.Targets[i];
                    TargetDamageDist[i] = new List <JsonDamageDist> [phases.Count];
                    for (int j = 0; j < phases.Count; j++)
                    {
                        PhaseData phase = phases[j];
                        TargetDamageDist[i][j] = JsonDamageDist.BuildJsonDamageDistList(minions.GetDamageLogs(target, log, phase).Where(x => !x.HasDowned).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()), log, skillDesc, buffDesc);
                    }
                }
            }
        }