internal CombatData(List <CombatItem> allCombatItems, FightData fightData, AgentData agentData, SkillData skillData, List <Player> players, ParserController operation) { _skillIds = new HashSet <long>(allCombatItems.Select(x => (long)x.SkillID)); IEnumerable <CombatItem> noStateActiBuffRem = allCombatItems.Where(x => x.IsStateChange == ArcDPSEnums.StateChange.None && x.IsActivation == ArcDPSEnums.Activation.None && x.IsBuffRemove == ArcDPSEnums.BuffRemove.None); // movement events _movementData = CombatEventFactory.CreateMovementEvents(allCombatItems.Where(x => x.IsStateChange == ArcDPSEnums.StateChange.Position || x.IsStateChange == ArcDPSEnums.StateChange.Velocity || x.IsStateChange == ArcDPSEnums.StateChange.Rotation).ToList(), agentData); HasMovementData = _movementData.Count > 1; // state change events operation.UpdateProgressWithCancellationCheck("Creatint status and metadata events"); CombatEventFactory.CreateStateChangeEvents(allCombatItems, _metaDataEvents, _statusEvents, _rewardEvents, agentData); operation.UpdateProgressWithCancellationCheck("Combining SkillInfo with SkillData"); skillData.CombineWithSkillInfo(_metaDataEvents.SkillInfoEvents); // activation events operation.UpdateProgressWithCancellationCheck("Creating Cast Events"); List <AnimatedCastEvent> animatedCastData = CombatEventFactory.CreateCastEvents(allCombatItems.Where(x => x.IsActivation != ArcDPSEnums.Activation.None).ToList(), agentData, skillData); operation.UpdateProgressWithCancellationCheck("Creating Weapon Swap Events"); List <WeaponSwapEvent> wepSwaps = CombatEventFactory.CreateWeaponSwapEvents(allCombatItems.Where(x => x.IsStateChange == ArcDPSEnums.StateChange.WeaponSwap).ToList(), agentData, skillData); _weaponSwapData = wepSwaps.GroupBy(x => x.Caster).ToDictionary(x => x.Key, x => x.ToList()); _animatedCastData = animatedCastData.GroupBy(x => x.Caster).ToDictionary(x => x.Key, x => x.ToList()); _instantCastData = new Dictionary <AgentItem, List <InstantCastEvent> >(); var allCastEvents = new List <AbstractCastEvent>(animatedCastData); allCastEvents.AddRange(wepSwaps); _castDataById = allCastEvents.GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()); // buff remove event var buffCombatEvents = allCombatItems.Where(x => x.IsBuffRemove != ArcDPSEnums.BuffRemove.None && x.IsBuff != 0).ToList(); buffCombatEvents.AddRange(noStateActiBuffRem.Where(x => x.IsBuff != 0 && x.BuffDmg == 0 && x.Value > 0)); buffCombatEvents.AddRange(allCombatItems.Where(x => x.IsStateChange == ArcDPSEnums.StateChange.BuffInitial)); buffCombatEvents.Sort((x, y) => x.Time.CompareTo(y.Time)); operation.UpdateProgressWithCancellationCheck("Creating Buff Events"); List <AbstractBuffEvent> buffEvents = CombatEventFactory.CreateBuffEvents(buffCombatEvents, agentData, skillData); _buffDataByDst = buffEvents.GroupBy(x => x.To).ToDictionary(x => x.Key, x => x.ToList()); _buffData = buffEvents.GroupBy(x => x.BuffID).ToDictionary(x => x.Key, x => x.ToList()); // damage events operation.UpdateProgressWithCancellationCheck("Creating Damage Events"); List <AbstractDamageEvent> damageData = CombatEventFactory.CreateDamageEvents(noStateActiBuffRem.Where(x => (x.IsBuff != 0 && x.Value == 0) || (x.IsBuff == 0)).ToList(), agentData, skillData); _damageData = damageData.GroupBy(x => x.From).ToDictionary(x => x.Key, x => x.ToList()); _damageTakenData = damageData.GroupBy(x => x.To).ToDictionary(x => x.Key, x => x.ToList()); _damageDataById = damageData.GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()); /*healing_data = allCombatItems.Where(x => x.getDstInstid() != 0 && x.isStateChange() == ParseEnum.StateChange.Normal && x.getIFF() == ParseEnum.IFF.Friend && x.isBuffremove() == ParseEnum.BuffRemove.None && * ((x.isBuff() == 1 && x.getBuffDmg() > 0 && x.getValue() == 0) || * (x.isBuff() == 0 && x.getValue() > 0))).ToList(); * * healing_received_data = allCombatItems.Where(x => x.isStateChange() == ParseEnum.StateChange.Normal && x.getIFF() == ParseEnum.IFF.Friend && x.isBuffremove() == ParseEnum.BuffRemove.None && * ((x.isBuff() == 1 && x.getBuffDmg() > 0 && x.getValue() == 0) || * (x.isBuff() == 0 && x.getValue() >= 0))).ToList();*/ EIExtraEventProcess(players, skillData, agentData, fightData, operation); _buffRemoveAllData = _buffData.ToDictionary(x => x.Key, x => x.Value.OfType <BuffRemoveAllEvent>().ToList()); }
internal CombatData(List <CombatItem> allCombatItems, FightData fightData, AgentData agentData, SkillData skillData, IReadOnlyList <Player> players, ParserController operation, IReadOnlyDictionary <uint, AbstractExtensionHandler> extensions, int evtcVersion) { var combatEvents = allCombatItems.OrderBy(x => x.Time).ToList(); _skillIds = new HashSet <long>(); var castCombatEvents = new Dictionary <ulong, List <CombatItem> >(); var buffEvents = new List <AbstractBuffEvent>(); var wepSwaps = new List <WeaponSwapEvent>(); var brkDamageData = new List <AbstractBreakbarDamageEvent>(); var damageData = new List <AbstractHealthDamageEvent>(); operation.UpdateProgressWithCancellationCheck("Creating EI Combat Data"); foreach (CombatItem combatItem in combatEvents) { _skillIds.Add(combatItem.SkillID); if (combatItem.IsStateChange != ArcDPSEnums.StateChange.None) { if (combatItem.IsExtension) { if (extensions.TryGetValue(combatItem.Pad, out AbstractExtensionHandler handler)) { handler.InsertEIExtensionEvent(combatItem, agentData, skillData); } } else { CombatEventFactory.AddStateChangeEvent(combatItem, agentData, skillData, _metaDataEvents, _statusEvents, _rewardEvents, wepSwaps, buffEvents, evtcVersion); } } else if (combatItem.IsActivation != ArcDPSEnums.Activation.None) { if (castCombatEvents.TryGetValue(combatItem.SrcAgent, out List <CombatItem> list)) { list.Add(combatItem); } else { castCombatEvents[combatItem.SrcAgent] = new List <CombatItem>() { combatItem }; } } else if (combatItem.IsBuffRemove != ArcDPSEnums.BuffRemove.None) { CombatEventFactory.AddBuffRemoveEvent(combatItem, buffEvents, agentData, skillData); } else { if (combatItem.IsBuff != 0 && combatItem.BuffDmg == 0 && combatItem.Value > 0) { CombatEventFactory.AddBuffApplyEvent(combatItem, buffEvents, agentData, skillData); } else if (combatItem.IsBuff == 0) { CombatEventFactory.AddDirectDamageEvent(combatItem, damageData, brkDamageData, agentData, skillData); } else if (combatItem.IsBuff != 0 && combatItem.Value == 0) { CombatEventFactory.AddIndirectDamageEvent(combatItem, damageData, brkDamageData, agentData, skillData); } } } HasStackIDs = false;// arcdpsVersion > 20210529 && buffEvents.Any(x => x is BuffStackActiveEvent || x is BuffStackResetEvent) && (fightData.Logic.Mode == EncounterLogic.FightLogic.ParseMode.Instanced10 || fightData.Logic.Mode == EncounterLogic.FightLogic.ParseMode.Instanced5 || fightData.Logic.Mode == EncounterLogic.FightLogic.ParseMode.Benchmark); HasMovementData = _statusEvents.MovementEvents.Count > 1; HasBreakbarDamageData = brkDamageData.Any(); // operation.UpdateProgressWithCancellationCheck("Combining SkillInfo with SkillData"); skillData.CombineWithSkillInfo(_metaDataEvents.SkillInfoEvents); // operation.UpdateProgressWithCancellationCheck("Creating Cast Events"); List <AnimatedCastEvent> animatedCastData = CombatEventFactory.CreateCastEvents(castCombatEvents, agentData, skillData, fightData); _weaponSwapData = wepSwaps.GroupBy(x => x.Caster).ToDictionary(x => x.Key, x => x.ToList()); _animatedCastData = animatedCastData.GroupBy(x => x.Caster).ToDictionary(x => x.Key, x => x.ToList()); _instantCastData = new Dictionary <AgentItem, List <InstantCastEvent> >(); _animatedCastDataById = animatedCastData.GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()); // operation.UpdateProgressWithCancellationCheck("Creating Buff Events"); _buffDataByDst = buffEvents.GroupBy(x => x.To).ToDictionary(x => x.Key, x => x.ToList()); _buffData = buffEvents.GroupBy(x => x.BuffID).ToDictionary(x => x.Key, x => x.ToList()); // damage events operation.UpdateProgressWithCancellationCheck("Creating Damage Events"); _damageData = damageData.GroupBy(x => x.From).ToDictionary(x => x.Key, x => x.ToList()); _damageTakenData = damageData.GroupBy(x => x.To).ToDictionary(x => x.Key, x => x.ToList()); _damageDataById = damageData.GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()); _breakbarDamageData = brkDamageData.GroupBy(x => x.From).ToDictionary(x => x.Key, x => x.ToList()); _breakbarDamageDataById = brkDamageData.GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()); _breakbarDamageTakenData = brkDamageData.GroupBy(x => x.To).ToDictionary(x => x.Key, x => x.ToList()); _buffRemoveAllData = _buffData.ToDictionary(x => x.Key, x => x.Value.OfType <BuffRemoveAllEvent>().ToList()); // /*healing_data = allCombatItems.Where(x => x.getDstInstid() != 0 && x.isStateChange() == ParseEnum.StateChange.Normal && x.getIFF() == ParseEnum.IFF.Friend && x.isBuffremove() == ParseEnum.BuffRemove.None && * ((x.isBuff() == 1 && x.getBuffDmg() > 0 && x.getValue() == 0) || * (x.isBuff() == 0 && x.getValue() > 0))).ToList(); * * healing_received_data = allCombatItems.Where(x => x.isStateChange() == ParseEnum.StateChange.Normal && x.getIFF() == ParseEnum.IFF.Friend && x.isBuffremove() == ParseEnum.BuffRemove.None && * ((x.isBuff() == 1 && x.getBuffDmg() > 0 && x.getValue() == 0) || * (x.isBuff() == 0 && x.getValue() >= 0))).ToList();*/ foreach (AbstractExtensionHandler handler in extensions.Values) { handler.AttachToCombatData(this, operation, GetBuildEvent().Build); } EIExtraEventProcess(players, skillData, agentData, fightData, operation, evtcVersion); }
internal CombatData(List <CombatItem> allCombatItems, FightData fightData, AgentData agentData, SkillData skillData, List <Player> players, ParserController operation) { _skillIds = new HashSet <long>(); var castCombatEvents = new Dictionary <ulong, List <CombatItem> >(); var buffEvents = new List <AbstractBuffEvent>(); var wepSwaps = new List <WeaponSwapEvent>(); var brkDamageData = new List <AbstractBreakbarDamageEvent>(); var damageData = new List <AbstractHealthDamageEvent>(); operation.UpdateProgressWithCancellationCheck("Creating EI Combat Data"); foreach (CombatItem combatItem in allCombatItems) { _skillIds.Add(combatItem.SkillID); if (combatItem.IsStateChange != ArcDPSEnums.StateChange.None) { CombatEventFactory.AddStateChangeEvent(combatItem, agentData, skillData, _metaDataEvents, _statusEvents, _rewardEvents, wepSwaps, buffEvents); } else if (combatItem.IsActivation != ArcDPSEnums.Activation.None) { if (castCombatEvents.TryGetValue(combatItem.SrcAgent, out List <CombatItem> list)) { list.Add(combatItem); } else { castCombatEvents[combatItem.SrcAgent] = new List <CombatItem>() { combatItem }; } } else if (combatItem.IsBuffRemove != ArcDPSEnums.BuffRemove.None) { CombatEventFactory.AddBuffRemoveEvent(combatItem, buffEvents, agentData, skillData); } else { if (combatItem.IsBuff != 0 && combatItem.BuffDmg == 0 && combatItem.Value > 0) { CombatEventFactory.AddBuffApplyEvent(combatItem, buffEvents, agentData, skillData); //HasStackIDs = HasStackIDs || combatItem.Pad > 0; } else if (combatItem.IsBuff == 0) { CombatEventFactory.AddDirectDamageEvent(combatItem, damageData, brkDamageData, agentData, skillData); } else if (combatItem.IsBuff != 0 && combatItem.Value == 0) { CombatEventFactory.AddIndirectDamageEvent(combatItem, damageData, brkDamageData, agentData, skillData); } } } HasMovementData = _statusEvents.MovementEvents.Count > 1; HasBreakbarDamageData = brkDamageData.Any(); // operation.UpdateProgressWithCancellationCheck("Combining SkillInfo with SkillData"); skillData.CombineWithSkillInfo(_metaDataEvents.SkillInfoEvents); // operation.UpdateProgressWithCancellationCheck("Creating Cast Events"); List <AnimatedCastEvent> animatedCastData = CombatEventFactory.CreateCastEvents(castCombatEvents, agentData, skillData); _weaponSwapData = wepSwaps.GroupBy(x => x.Caster).ToDictionary(x => x.Key, x => x.ToList()); _animatedCastData = animatedCastData.GroupBy(x => x.Caster).ToDictionary(x => x.Key, x => x.ToList()); _instantCastData = new Dictionary <AgentItem, List <InstantCastEvent> >(); _animatedCastDataById = animatedCastData.GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()); // operation.UpdateProgressWithCancellationCheck("Creating Buff Events"); _buffDataByDst = buffEvents.GroupBy(x => x.To).ToDictionary(x => x.Key, x => x.ToList()); _buffData = buffEvents.GroupBy(x => x.BuffID).ToDictionary(x => x.Key, x => x.ToList()); // damage events operation.UpdateProgressWithCancellationCheck("Creating Damage Events"); _damageData = damageData.GroupBy(x => x.From).ToDictionary(x => x.Key, x => x.ToList()); _damageTakenData = damageData.GroupBy(x => x.To).ToDictionary(x => x.Key, x => x.ToList()); _damageDataById = damageData.GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()); _breakbarDamageData = brkDamageData.GroupBy(x => x.From).ToDictionary(x => x.Key, x => x.ToList()); _breakbarDamageTakenData = brkDamageData.GroupBy(x => x.To).ToDictionary(x => x.Key, x => x.ToList()); // /*healing_data = allCombatItems.Where(x => x.getDstInstid() != 0 && x.isStateChange() == ParseEnum.StateChange.Normal && x.getIFF() == ParseEnum.IFF.Friend && x.isBuffremove() == ParseEnum.BuffRemove.None && * ((x.isBuff() == 1 && x.getBuffDmg() > 0 && x.getValue() == 0) || * (x.isBuff() == 0 && x.getValue() > 0))).ToList(); * * healing_received_data = allCombatItems.Where(x => x.isStateChange() == ParseEnum.StateChange.Normal && x.getIFF() == ParseEnum.IFF.Friend && x.isBuffremove() == ParseEnum.BuffRemove.None && * ((x.isBuff() == 1 && x.getBuffDmg() > 0 && x.getValue() == 0) || * (x.isBuff() == 0 && x.getValue() >= 0))).ToList();*/ EIExtraEventProcess(players, skillData, agentData, fightData, operation); _buffRemoveAllData = _buffData.ToDictionary(x => x.Key, x => x.Value.OfType <BuffRemoveAllEvent>().ToList()); }