internal static Dictionary <long, FinalPlayerBuffs>[] GetBuffsForPlayers(List <Player> playerList, ParsedEvtcLog log, AgentItem agentItem, long start, long end) { long phaseDuration = end - start; var buffDistribution = new Dictionary <Player, BuffDistribution>(); foreach (Player p in playerList) { buffDistribution[p] = p.GetBuffDistribution(log, start, end); } var buffsToTrack = new HashSet <Buff>(buffDistribution.SelectMany(x => x.Value.BuffIDs).Select(x => log.Buffs.BuffsByIds[x])); var buffs = new Dictionary <long, FinalPlayerBuffs>(); var activeBuffs = new Dictionary <long, FinalPlayerBuffs>(); foreach (Buff boon in buffsToTrack) { double totalGeneration = 0; double totalOverstack = 0; double totalWasted = 0; double totalUnknownExtension = 0; double totalExtension = 0; double totalExtended = 0; // double totalActiveGeneration = 0; double totalActiveOverstack = 0; double totalActiveWasted = 0; double totalActiveUnknownExtension = 0; double totalActiveExtension = 0; double totalActiveExtended = 0; bool hasGeneration = false; int activePlayerCount = 0; foreach (KeyValuePair <Player, BuffDistribution> pair in buffDistribution) { BuffDistribution boons = pair.Value; long playerActiveDuration = pair.Key.GetActiveDuration(log, start, end); if (boons.HasBuffID(boon.ID)) { hasGeneration = hasGeneration || boons.HasSrc(boon.ID, agentItem); double generation = boons.GetGeneration(boon.ID, agentItem); double overstack = boons.GetOverstack(boon.ID, agentItem); double wasted = boons.GetWaste(boon.ID, agentItem); double unknownExtension = boons.GetUnknownExtension(boon.ID, agentItem); double extension = boons.GetExtension(boon.ID, agentItem); double extended = boons.GetExtended(boon.ID, agentItem); totalGeneration += generation; totalOverstack += overstack; totalWasted += wasted; totalUnknownExtension += unknownExtension; totalExtension += extension; totalExtended += extended; if (playerActiveDuration > 0) { activePlayerCount++; totalActiveGeneration += generation / playerActiveDuration; totalActiveOverstack += overstack / playerActiveDuration; totalActiveWasted += wasted / playerActiveDuration; totalActiveUnknownExtension += unknownExtension / playerActiveDuration; totalActiveExtension += extension / playerActiveDuration; totalActiveExtended += extended / playerActiveDuration; } } } totalGeneration /= phaseDuration; totalOverstack /= phaseDuration; totalWasted /= phaseDuration; totalUnknownExtension /= phaseDuration; totalExtension /= phaseDuration; totalExtended /= phaseDuration; if (hasGeneration) { var uptime = new FinalPlayerBuffs(); var uptimeActive = new FinalPlayerBuffs(); buffs[boon.ID] = uptime; activeBuffs[boon.ID] = uptimeActive; if (boon.Type == BuffType.Duration) { uptime.Generation = Math.Round(100.0 * totalGeneration / playerList.Count, ParserHelper.BuffDigit); uptime.Overstack = Math.Round(100.0 * (totalOverstack + totalGeneration) / playerList.Count, ParserHelper.BuffDigit); uptime.Wasted = Math.Round(100.0 * (totalWasted) / playerList.Count, ParserHelper.BuffDigit); uptime.UnknownExtended = Math.Round(100.0 * (totalUnknownExtension) / playerList.Count, ParserHelper.BuffDigit); uptime.ByExtension = Math.Round(100.0 * (totalExtension) / playerList.Count, ParserHelper.BuffDigit); uptime.Extended = Math.Round(100.0 * (totalExtended) / playerList.Count, ParserHelper.BuffDigit); // if (activePlayerCount > 0) { uptimeActive.Generation = Math.Round(100.0 * totalActiveGeneration / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Overstack = Math.Round(100.0 * (totalActiveOverstack + totalActiveGeneration) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Wasted = Math.Round(100.0 * (totalActiveWasted) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.UnknownExtended = Math.Round(100.0 * (totalActiveUnknownExtension) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.ByExtension = Math.Round(100.0 * (totalActiveExtension) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Extended = Math.Round(100.0 * (totalActiveExtended) / activePlayerCount, ParserHelper.BuffDigit); } } else if (boon.Type == BuffType.Intensity) { uptime.Generation = Math.Round(totalGeneration / playerList.Count, ParserHelper.BuffDigit); uptime.Overstack = Math.Round((totalOverstack + totalGeneration) / playerList.Count, ParserHelper.BuffDigit); uptime.Wasted = Math.Round((totalWasted) / playerList.Count, ParserHelper.BuffDigit); uptime.UnknownExtended = Math.Round((totalUnknownExtension) / playerList.Count, ParserHelper.BuffDigit); uptime.ByExtension = Math.Round((totalExtension) / playerList.Count, ParserHelper.BuffDigit); uptime.Extended = Math.Round((totalExtended) / playerList.Count, ParserHelper.BuffDigit); // if (activePlayerCount > 0) { uptimeActive.Generation = Math.Round(totalActiveGeneration / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Overstack = Math.Round((totalActiveOverstack + totalActiveGeneration) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Wasted = Math.Round((totalActiveWasted) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.UnknownExtended = Math.Round((totalActiveUnknownExtension) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.ByExtension = Math.Round((totalActiveExtension) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Extended = Math.Round((totalActiveExtended) / activePlayerCount, ParserHelper.BuffDigit); } } } } return(new Dictionary <long, FinalPlayerBuffs>[] { buffs, activeBuffs }); }
internal static (List <Dictionary <long, FinalPlayerBuffs> >, List <Dictionary <long, FinalPlayerBuffs> >) GetBuffsForPlayers(List <Player> playerList, ParsedEvtcLog log, AgentItem agentItem) { var uptimesByPhase = new List <Dictionary <long, FinalPlayerBuffs> >(); var uptimesActiveByPhase = new List <Dictionary <long, FinalPlayerBuffs> >(); List <PhaseData> phases = log.FightData.GetPhases(log); for (int phaseIndex = 0; phaseIndex < phases.Count; phaseIndex++) { PhaseData phase = phases[phaseIndex]; long phaseDuration = phase.DurationInMS; var boonDistributions = new Dictionary <Player, BuffDistribution>(); foreach (Player p in playerList) { boonDistributions[p] = p.GetBuffDistribution(log, phaseIndex); } var boonsToTrack = new HashSet <Buff>(boonDistributions.SelectMany(x => x.Value).Select(x => log.Buffs.BuffsByIds[x.Key])); var final = new Dictionary <long, FinalPlayerBuffs>(); var finalActive = new Dictionary <long, FinalPlayerBuffs>(); foreach (Buff boon in boonsToTrack) { double totalGeneration = 0; double totalOverstack = 0; double totalWasted = 0; double totalUnknownExtension = 0; double totalExtension = 0; double totalExtended = 0; // double totalActiveGeneration = 0; double totalActiveOverstack = 0; double totalActiveWasted = 0; double totalActiveUnknownExtension = 0; double totalActiveExtension = 0; double totalActiveExtended = 0; bool hasGeneration = false; int activePlayerCount = 0; foreach (KeyValuePair <Player, BuffDistribution> pair in boonDistributions) { BuffDistribution boons = pair.Value; long playerActiveDuration = phase.GetActorActiveDuration(pair.Key, log); if (boons.ContainsKey(boon.ID)) { hasGeneration = hasGeneration || boons.HasSrc(boon.ID, agentItem); double generation = boons.GetGeneration(boon.ID, agentItem); double overstack = boons.GetOverstack(boon.ID, agentItem); double wasted = boons.GetWaste(boon.ID, agentItem); double unknownExtension = boons.GetUnknownExtension(boon.ID, agentItem); double extension = boons.GetExtension(boon.ID, agentItem); double extended = boons.GetExtended(boon.ID, agentItem); totalGeneration += generation; totalOverstack += overstack; totalWasted += wasted; totalUnknownExtension += unknownExtension; totalExtension += extension; totalExtended += extended; if (playerActiveDuration > 0) { activePlayerCount++; totalActiveGeneration += generation / playerActiveDuration; totalActiveOverstack += overstack / playerActiveDuration; totalActiveWasted += wasted / playerActiveDuration; totalActiveUnknownExtension += unknownExtension / playerActiveDuration; totalActiveExtension += extension / playerActiveDuration; totalActiveExtended += extended / playerActiveDuration; } } } totalGeneration /= phaseDuration; totalOverstack /= phaseDuration; totalWasted /= phaseDuration; totalUnknownExtension /= phaseDuration; totalExtension /= phaseDuration; totalExtended /= phaseDuration; if (hasGeneration) { var uptime = new FinalPlayerBuffs(); var uptimeActive = new FinalPlayerBuffs(); final[boon.ID] = uptime; finalActive[boon.ID] = uptimeActive; if (boon.Type == BuffType.Duration) { uptime.Generation = Math.Round(100.0 * totalGeneration / playerList.Count, ParserHelper.BuffDigit); uptime.Overstack = Math.Round(100.0 * (totalOverstack + totalGeneration) / playerList.Count, ParserHelper.BuffDigit); uptime.Wasted = Math.Round(100.0 * (totalWasted) / playerList.Count, ParserHelper.BuffDigit); uptime.UnknownExtended = Math.Round(100.0 * (totalUnknownExtension) / playerList.Count, ParserHelper.BuffDigit); uptime.ByExtension = Math.Round(100.0 * (totalExtension) / playerList.Count, ParserHelper.BuffDigit); uptime.Extended = Math.Round(100.0 * (totalExtended) / playerList.Count, ParserHelper.BuffDigit); // if (activePlayerCount > 0) { uptimeActive.Generation = Math.Round(100.0 * totalActiveGeneration / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Overstack = Math.Round(100.0 * (totalActiveOverstack + totalActiveGeneration) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Wasted = Math.Round(100.0 * (totalActiveWasted) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.UnknownExtended = Math.Round(100.0 * (totalActiveUnknownExtension) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.ByExtension = Math.Round(100.0 * (totalActiveExtension) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Extended = Math.Round(100.0 * (totalActiveExtended) / activePlayerCount, ParserHelper.BuffDigit); } } else if (boon.Type == BuffType.Intensity) { uptime.Generation = Math.Round(totalGeneration / playerList.Count, ParserHelper.BuffDigit); uptime.Overstack = Math.Round((totalOverstack + totalGeneration) / playerList.Count, ParserHelper.BuffDigit); uptime.Wasted = Math.Round((totalWasted) / playerList.Count, ParserHelper.BuffDigit); uptime.UnknownExtended = Math.Round((totalUnknownExtension) / playerList.Count, ParserHelper.BuffDigit); uptime.ByExtension = Math.Round((totalExtension) / playerList.Count, ParserHelper.BuffDigit); uptime.Extended = Math.Round((totalExtended) / playerList.Count, ParserHelper.BuffDigit); // if (activePlayerCount > 0) { uptimeActive.Generation = Math.Round(totalActiveGeneration / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Overstack = Math.Round((totalActiveOverstack + totalActiveGeneration) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Wasted = Math.Round((totalActiveWasted) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.UnknownExtended = Math.Round((totalActiveUnknownExtension) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.ByExtension = Math.Round((totalActiveExtension) / activePlayerCount, ParserHelper.BuffDigit); uptimeActive.Extended = Math.Round((totalActiveExtended) / activePlayerCount, ParserHelper.BuffDigit); } } } } uptimesByPhase.Add(final); uptimesActiveByPhase.Add(finalActive); } return(uptimesByPhase, uptimesActiveByPhase); }