protected JsonActor(AbstractSingleActor actor, ParsedEvtcLog log, RawFormatSettings settings, Dictionary <string, JsonLog.SkillDesc> skillDesc, Dictionary <string, JsonLog.BuffDesc> buffDesc) { IReadOnlyList <PhaseData> phases = log.FightData.GetPhases(log); // Name = actor.Character; Toughness = actor.Toughness; Healing = actor.Healing; Concentration = actor.Concentration; Condition = actor.Condition; HitboxHeight = actor.HitboxHeight; HitboxWidth = actor.HitboxWidth; InstanceID = actor.InstID; // DpsAll = phases.Select(phase => new JsonStatistics.JsonDPS(actor.GetDPSStats(log, phase.Start, phase.End))).ToArray(); StatsAll = phases.Select(phase => new JsonStatistics.JsonGameplayStatsAll(actor.GetGameplayStats(log, phase.Start, phase.End))).ToArray(); Defenses = phases.Select(phase => new JsonStatistics.JsonDefensesAll(actor.GetDefenseStats(log, phase.Start, phase.End))).ToArray(); // IReadOnlyDictionary <long, Minions> minionsList = actor.GetMinions(log); if (minionsList.Values.Any()) { Minions = minionsList.Values.Select(x => new JsonMinions(x, log, skillDesc, buffDesc)).ToList(); } // var skillByID = actor.GetIntersectingCastEvents(log, 0, log.FightData.FightEnd).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()); if (skillByID.Any()) { Rotation = JsonRotation.BuildJsonRotationList(log, skillByID, skillDesc); } // if (settings.RawFormatTimelineArrays) { var damage1S = new IReadOnlyList <int> [phases.Count]; var powerDamage1S = new IReadOnlyList <int> [phases.Count]; var conditionDamage1S = new IReadOnlyList <int> [phases.Count]; var breakbarDamage1S = new IReadOnlyList <double> [phases.Count]; for (int i = 0; i < phases.Count; i++) { PhaseData phase = phases[i]; damage1S[i] = actor.Get1SDamageList(log, phase.Start, phase.End, null, ParserHelper.DamageType.All); powerDamage1S[i] = actor.Get1SDamageList(log, phase.Start, phase.End, null, ParserHelper.DamageType.Power); conditionDamage1S[i] = actor.Get1SDamageList(log, phase.Start, phase.End, null, ParserHelper.DamageType.Condition); breakbarDamage1S[i] = actor.Get1SBreakbarDamageList(log, phase.Start, phase.End, null); } Damage1S = damage1S; PowerDamage1S = powerDamage1S; ConditionDamage1S = conditionDamage1S; BreakbarDamage1S = breakbarDamage1S; } if (!log.CombatData.HasBreakbarDamageData) { BreakbarDamage1S = null; } // TotalDamageDist = BuildDamageDistData(actor, phases, log, skillDesc, buffDesc); TotalDamageTaken = BuildDamageTakenDistData(actor, phases, log, skillDesc, buffDesc); // if (settings.RawFormatTimelineArrays) { Dictionary <long, BuffsGraphModel> buffGraphs = actor.GetBuffGraphs(log); BoonsStates = JsonBuffsUptime.GetBuffStates(buffGraphs[Buff.NumberOfBoonsID]); ConditionsStates = JsonBuffsUptime.GetBuffStates(buffGraphs[Buff.NumberOfConditionsID]); if (buffGraphs.TryGetValue(Buff.NumberOfActiveCombatMinions, out BuffsGraphModel states)) { ActiveCombatMinions = JsonBuffsUptime.GetBuffStates(states); } // Health HealthPercents = actor.GetHealthUpdates(log).Select(x => new double[2] { x.Start, x.Value }).ToList(); BarrierPercents = actor.GetBarrierUpdates(log).Select(x => new double[2] { x.Start, x.Value }).ToList(); } }
protected JsonActor(AbstractSingleActor actor, ParsedEvtcLog log, RawFormatSettings settings, Dictionary <string, JsonLog.SkillDesc> skillDesc, Dictionary <string, JsonLog.BuffDesc> buffDesc) { List <PhaseData> phases = log.FightData.GetPhases(log); // Name = actor.Character; Toughness = actor.Toughness; Healing = actor.Healing; Concentration = actor.Concentration; Condition = actor.Condition; HitboxHeight = actor.HitboxHeight; HitboxWidth = actor.HitboxWidth; InstanceID = actor.InstID; // DpsAll = actor.GetDPSAll(log).Select(x => new JsonStatistics.JsonDPS(x)).ToArray(); StatsAll = actor.GetGameplayStats(log).Select(x => new JsonStatistics.JsonGameplayStatsAll(x)).ToArray(); Defenses = actor.GetDefenses(log).Select(x => new JsonStatistics.JsonDefensesAll(x)).ToArray(); // Dictionary <long, Minions> minionsList = actor.GetMinions(log); if (minionsList.Values.Any()) { Minions = minionsList.Values.Select(x => new JsonMinions(x, log, skillDesc, buffDesc)).ToList(); } // var skillByID = actor.GetIntersectingCastLogs(log, 0, log.FightData.FightEnd).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()); if (skillByID.Any()) { Rotation = JsonRotation.BuildJsonRotationList(log, skillByID, skillDesc); } // if (settings.RawFormatTimelineArrays) { Damage1S = new List <int> [phases.Count]; for (int i = 0; i < phases.Count; i++) { Damage1S[i] = actor.Get1SDamageList(log, i, phases[i], null); } } // TotalDamageDist = BuildDamageDistData(actor, null, phases, log, skillDesc, buffDesc); TotalDamageTaken = BuildDamageTakenDistData(actor, null, phases, log, skillDesc, buffDesc); // if (settings.RawFormatTimelineArrays) { Dictionary <long, BuffsGraphModel> buffGraphs = actor.GetBuffGraphs(log); BoonsStates = JsonBuffsUptime.GetBuffStates(buffGraphs[Buff.NumberOfBoonsID]); ConditionsStates = JsonBuffsUptime.GetBuffStates(buffGraphs[Buff.NumberOfConditionsID]); if (buffGraphs.TryGetValue(Buff.NumberOfActiveCombatMinions, out BuffsGraphModel states)) { ActiveCombatMinions = JsonBuffsUptime.GetBuffStates(states); } } // Health List <HealthUpdateEvent> hpUpdates = log.CombatData.GetHealthUpdateEvents(actor.AgentItem); if (settings.RawFormatTimelineArrays) { HealthPercents = hpUpdates.Select(x => new double[2] { x.Time, x.HPPercent }).ToList(); } }