private PlayerChartDataDto(ParsedEvtcLog log, PhaseData phase, Player p) : base(log, phase, p, true) { Damage = new PlayerDamageChartDto <int>() { Total = p.Get1SDamageList(log, phase.Start, phase.End, null, ParserHelper.DamageType.All), Targets = new List <IReadOnlyList <int> >() }; PowerDamage = new PlayerDamageChartDto <int>() { Total = p.Get1SDamageList(log, phase.Start, phase.End, null, ParserHelper.DamageType.Power), Targets = new List <IReadOnlyList <int> >() }; ConditionDamage = new PlayerDamageChartDto <int>() { Total = p.Get1SDamageList(log, phase.Start, phase.End, null, ParserHelper.DamageType.Condition), Targets = new List <IReadOnlyList <int> >() }; BreakbarDamage = new PlayerDamageChartDto <double>() { Total = p.Get1SBreakbarDamageList(log, phase.Start, phase.End, null), Targets = new List <IReadOnlyList <double> >() }; foreach (NPC target in phase.Targets) { Damage.Targets.Add(p.Get1SDamageList(log, phase.Start, phase.End, target, ParserHelper.DamageType.All)); PowerDamage.Targets.Add(p.Get1SDamageList(log, phase.Start, phase.End, target, ParserHelper.DamageType.Power)); ConditionDamage.Targets.Add(p.Get1SDamageList(log, phase.Start, phase.End, target, ParserHelper.DamageType.Condition)); BreakbarDamage.Targets.Add(p.Get1SBreakbarDamageList(log, phase.Start, phase.End, target)); } }
//public PlayerDamageChartDto<int> HybridHealing { get; } private EXTHealingStatsPlayerChartDto(ParsedEvtcLog log, PhaseData phase, AbstractSingleActor p) { Healing = new PlayerDamageChartDto <int>() { Total = p.EXTHealing.Get1SHealingList(log, phase.Start, phase.End, null, HealingStatsExtensionHandler.EXTHealingType.All), Targets = new List <IReadOnlyList <int> >() }; // var hybridHealingPower = new List <int>(p.EXTHealing.Get1SHealingList(log, phase.Start, phase.End, null, HealingStatsExtensionHandler.EXTHealingType.HealingPower)); IReadOnlyList <int> hybrid = p.EXTHealing.Get1SHealingList(log, phase.Start, phase.End, null, HealingStatsExtensionHandler.EXTHealingType.Hybrid); for (int i = 0; i < hybrid.Count; i++) { hybridHealingPower[i] += hybrid[i]; } HealingPowerHealing = new PlayerDamageChartDto <int>() { Total = hybridHealingPower, Targets = new List <IReadOnlyList <int> >() }; // ConversionBasedHealing = new PlayerDamageChartDto <int>() { Total = p.EXTHealing.Get1SHealingList(log, phase.Start, phase.End, null, HealingStatsExtensionHandler.EXTHealingType.ConversionBased), Targets = new List <IReadOnlyList <int> >() }; // /*HybridHealing = new PlayerDamageChartDto<int>() * { * Total = p.EXTHealing.Get1SHealingList(log, phase.Start, phase.End, null, HealingStatsExtensionHandler.EXTHealingType.Hybrid), * Targets = new List<IReadOnlyList<int>>() * };*/ // foreach (AbstractSingleActor target in log.Friendlies) { Healing.Targets.Add(p.EXTHealing.Get1SHealingList(log, phase.Start, phase.End, target, HealingStatsExtensionHandler.EXTHealingType.All)); // hybridHealingPower = new List <int>(p.EXTHealing.Get1SHealingList(log, phase.Start, phase.End, target, HealingStatsExtensionHandler.EXTHealingType.HealingPower)); hybrid = p.EXTHealing.Get1SHealingList(log, phase.Start, phase.End, target, HealingStatsExtensionHandler.EXTHealingType.Hybrid); for (int i = 0; i < hybrid.Count; i++) { hybridHealingPower[i] += hybrid[i]; } HealingPowerHealing.Targets.Add(hybridHealingPower); // ConversionBasedHealing.Targets.Add(p.EXTHealing.Get1SHealingList(log, phase.Start, phase.End, target, HealingStatsExtensionHandler.EXTHealingType.ConversionBased)); // //HybridHealing.Targets.Add(p.EXTHealing.Get1SHealingList(log, phase.Start, phase.End, target, HealingStatsExtensionHandler.EXTHealingType.Hybrid)); } }