private void CompareWorlds(World expectedWorld, World actualWorld) { //Population won't be checked since it will change over time. Assert.AreEqual(expectedWorld.Id, actualWorld.Id); Assert.AreEqual(expectedWorld.Language, actualWorld.Language); Assert.AreEqual(expectedWorld.Name, actualWorld.Name); Assert.AreEqual(expectedWorld.Region, actualWorld.Region); }
public void SetUp() { anvilRock = new World(1001, "Anvil Rock", Population.Medium); pikenSquare = new World(2012, "Piken Square", Population.VeryHigh); }