/// <summary> /// Initialization of a new color object. /// </summary> /// <param name="id">The color id.</param> /// <param name="name">The color name.</param> /// <param name="base_rgb">The base RGB values.</param> /// <param name="cloth">Detailed information on its appearance when applied on cloth armor.</param> /// <param name="leather">Detailed information on its appearance when applied on leather armor.</param> /// <param name="metal">Detailed information on its appearance when applied on metal armor.</param> public Color(int id, string name, int[] base_rgb, DyeMaterial cloth, DyeMaterial leather, DyeMaterial metal) { Id = id; Name = name; BaseRGB = base_rgb; Cloth = cloth; Leather = leather; Metal = metal; }
/// <summary> /// Initialization of a new color object. /// </summary> /// <param name="id">The color id.</param> /// <param name="name">The color name.</param> /// <param name="baseRgb">The base RGB values.</param> /// <param name="cloth">Detailed information on its appearance when applied on cloth armor.</param> /// <param name="leather">Detailed information on its appearance when applied on leather armor.</param> /// <param name="metal">Detailed information on its appearance when applied on metal armor.</param> public Color(int id, string name, int[] baseRgb, DyeMaterial cloth, DyeMaterial leather, DyeMaterial metal) { Id = id; Name = name; BaseRGB = baseRgb; Cloth = cloth; Leather = leather; Metal = metal; }