public Mode1Methodes(MainWindow win, Sounds player) { window = win; _player = player; func = new deladeFunktioner(window); window.classicGrid.Visibility = Visibility.Visible; window.surivalGrid.Visibility = Visibility.Hidden; tries = 5; window.tries.Content = tries; window.timeFS.Content = tries; window.level.Content = 1; window.lblHighScoren.Content = "Classic"; func.GetHighScore(); window.lblTimeFullscreen.Content = "Lives"; window.timeFS.Foreground = Brushes.White; window.levelFS.Content = "1"; window.lblLevelFullscreen.Content = "Level"; window.fullscreenLeft.IsEnabled = true; window.fullscreenLeft.Opacity = 1; window.fullscreenRight.Opacity = 1; if (window._inFullscreen) { func.GetHighScore(); window.fullscreenRight.Visibility = Visibility.Visible; window.fullscreenLeft.Visibility = Visibility.Visible; } }
public Mode2Methodes(int nrOfColors, int nrOfBlocks, int nrOfColumns, double rectSize, MainWindow win, Sounds player) { window = win; _player = player; func = new deladeFunktioner(window); window.timeClock.Content = ""; window.scoreFS.Content = window.timeClock.Content; window.Points.Content = "0"; window.levelFS.Content = ""; window.lblLevelFullscreen.Content = ""; window.lblTimeFullscreen.Content = "Time"; window.scoreFS.Content = window.Points.Content; _numberOfColors = nrOfColors; _nrOfBlocks = nrOfBlocks; _nrOfColumns = nrOfColumns; _rectSize = rectSize; window.classicGrid.Visibility = Visibility.Hidden; window.surivalGrid.Visibility = Visibility.Visible; _Timer = new DispatcherTimer(); _Timer.Interval = new TimeSpan(0, 0, 1); _Timer.Tick += _Timer_Tick; window.fullscreenLeft.IsEnabled = true; window.fullscreenLeft.Opacity = 1; window.fullscreenRight.Opacity = 1; window.lblHighScoren.Content = "Survival"; func.GetHighScore(); if (window._inFullscreen) { func.GetHighScore(); window.fullscreenRight.Visibility = Visibility.Visible; window.fullscreenLeft.Visibility = Visibility.Visible; } }
public Mode3Methodes(int nrOfColors, int nrOfBlocks, int nrOfColumns, double rectSize, MainWindow win, Sounds player) { window = win; _player = player; func = new deladeFunktioner(window); window.classicGrid.Visibility = Visibility.Hidden; window.surivalGrid.Visibility = Visibility.Hidden; _numberOfColors = nrOfColors; _nrOfBlocks = nrOfBlocks; _nrOfColumns = nrOfColumns; _rectSize = rectSize; }